Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
vinny
Posts: 57 Joined: Sun Feb 20, 2011 12:25 pm
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by vinny » Sat Feb 26, 2011 7:16 pm
I have a custom player model already skinned and animated that i'm trying to put into Quake 3. Does anyone have good tutorials for creating skinned players for Q3, with custom animations?
How can i change the player default animations in the code? Or adapt mine to the default ones?
vinny
Posts: 57 Joined: Sun Feb 20, 2011 12:25 pm
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by vinny » Mon Feb 28, 2011 11:24 pm
Any other tuts?
vinny
Posts: 57 Joined: Sun Feb 20, 2011 12:25 pm
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by vinny » Sat Mar 05, 2011 1:32 am
No one? No docs on creating custom player models?
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Sat Mar 05, 2011 4:01 am
https://zerowing.idsoftware.com/svn/rad ... manual.htm
It's on the SVN so there's all the HTML markup on screen, but you can save the page locally to view it properly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]