Custom player model

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Custom player model

Post by vinny »

I have a custom player model already skinned and animated that i'm trying to put into Quake 3. Does anyone have good tutorials for creating skinned players for Q3, with custom animations?

How can i change the player default animations in the code? Or adapt mine to the default ones? :drool:
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Custom player model

Post by ^misantropia^ »

Your model should have an animation.cfg that defines what frames belong to what animation. Example:

http://www.misfitcode.com/misfitmodel3d ... fg_example
vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Re: Custom player model

Post by vinny »

Any other tuts? :cool:
vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Re: Custom player model

Post by vinny »

No one? No docs on creating custom player models? :(
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Custom player model

Post by obsidian »

https://zerowing.idsoftware.com/svn/rad ... manual.htm

It's on the SVN so there's all the HTML markup on screen, but you can save the page locally to view it properly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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