Replacing weapons on maps, Shotgun to Lightning Gun

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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trinix777
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Joined: Mon Feb 28, 2011 1:45 pm

Replacing weapons on maps, Shotgun to Lightning Gun

Post by trinix777 »

I've been looking around for several hours but I can't find a solution. This forum probably already has topics about this but it's to damn messy to find anything, sorry.

I'm gonna say it as simple as I can.
I want to replace the Shotgun (and ammo) on the map Q3DM6 to a Lightning Gun, that's it! :confused:
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Eraser
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Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by Eraser »

this thread might be of some help.
trinix777
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Joined: Mon Feb 28, 2011 1:45 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by trinix777 »

Ehm, that link goes to a gif-image...?
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by themuffinman »

1. Open the .map file in WordPad
2. Press Ctrl+H to bring up the Replace window.
3. In Find what:, type in "weapon_shotgun"
4. In Replace with: type in "weapon_lightning"
5. Click Replace All
6. In Find what:, type in "ammo_shells"
7. In Replace with: type in "ammo_lightning"
8. Click Replace All
9. Save and close.
10. !!!
11. Success!
cityy
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Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by cityy »

Depends... do you want to replace both shotguns or only one? :p
www.ferdinandlist.de/leveldesign
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Eraser
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Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by Eraser »

Sorry, I ment this thread:
viewtopic.php?p=850909#p850909
trinix777
Posts: 4
Joined: Mon Feb 28, 2011 1:45 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by trinix777 »

themuffinman wrote:1. Open the .map file in WordPad
2. Press Ctrl+H to bring up the Replace window.
3. In Find what:, type in "weapon_shotgun"
4. In Replace with: type in "weapon_lightning"
5. Click Replace All
6. In Find what:, type in "ammo_shells"
7. In Replace with: type in "ammo_lightning"
8. Click Replace All
9. Save and close.
10. !!!
11. Success!
Thanks! But where do I find the directory of all maps? In case I want to replace weapons on other maps?

By the way, I just made a search of my whole Quake 3 (ver 1.32) folder, seached for .map but couldn't find a single file that ended with .map, I have file extensions visible. :confused:
cityy wrote:Depends... do you want to replace both shotguns or only one? :p
Both...? Q3DM6 has one Shotgun at one location and 3 locations for ammo.
Eraser wrote:Sorry, I ment this thread:
viewtopic.php?p=850909#p850909
Thanks, I will check it out! :D
themuffinman
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Joined: Fri Mar 05, 2010 5:29 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by themuffinman »

LOL, cityy's been playing pro-q3dm6 or QL's campgrounds too much! The original only has one SG, PG instead of LG and the hilarious Mega and RA spawning right next to each other!

trinix, I had the impression you had the map decompiled. You'll need to extract maps/q3dm6.map from your pak0.pk3. From there you can use either bspc (bpsc -bsp2map) or q3map2 (preferably NetRadiants as it decompiles full texture info, and you'll use it as q3map2 -convert -map). You'll also need the map models and models included in your shaderlist.txt. From there you can load the created map file into WordPad. All of this will take a lot of more typing to explain clearly if you haven't done any of this before :/
obsidian
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Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by obsidian »

CPMA does weapon replacements, doesn't it?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
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Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by cityy »

themuffinman wrote:LOL, cityy's been playing pro-q3dm6 or QL's campgrounds too much! The original only has one SG, PG instead of LG and the hilarious Mega and RA spawning right next to each other!
Yeah, apparently. I forgot the layout of the original dm6 - it's not worth remembering anyway. hehe :p
Obsidian wrote:CPMA does weapon replacements, doesn't it?
Yes, I think so.
www.ferdinandlist.de/leveldesign
trinix777
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Joined: Mon Feb 28, 2011 1:45 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by trinix777 »

Well, guys...
I've downloaded the Excessive Plus v2.1, it's working as in-game mod so far, however for some reason I can't change weapons with the mousewheel, it's bugged or something, it sometimes changes if I scroll the wheel a bunch of times or sometimes if I use keyboard keys. But that's a bit off-topic, sorry.
I have not started modding the map yet.

And yes, I play (and always played) the original Q3DM6. But yesterday I accidentally found the pro-version, and I gotta admit that it seems a bit better than the original, more balanced.
It would be fun with a quad damage but it also ruins the balance.
I will look at everything later today but I'm actually pretty satisfied with the pro-version and since it's a bit to much work to open up the map I will consider if really want to do it...
I kinda like the Excessive Plus v2.1 mod, for example it makes the Rail Gun glow in the middle and it's much easier to spot it (since I play with shadows, "lightmap"). The HUD is descent, however I use the default one, it only bugs me a bit that they added a half-transparent black bar on the bottom.
Well well, I pretty satisfied as it is right now, would be nice if I could get the mousewheel to change the weapons so I can use the Excessive Plus v2.1 mod.
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Replacing weapons on maps, Shotgun to Lightning Gun

Post by themuffinman »

Well you should play the version in Quake Live then - it's like pro but it has Quad instead of Mega in FFA/TDM. Pro is definitely much more balanced than q3dm6.
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