[BETA 4] Cirkel

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Murrez
Posts: 14
Joined: Mon Jan 03, 2011 4:37 pm

[BETA 4] Cirkel

Post by Murrez »

I have dusted of another old map from my maps folder in quake 3.
It would be fun to hear what you think. :)

ok so i have added 2 more corridors wich is open to the main room, so now the flow of the gameplay is better.
I now have 1 or 2 weeks vacation so i might be spitting out beta builds quite fast.

[beta 2]-added megahealth.
[beta 2]-moved plasmagun and lightning gun.
[beta 2]-removed some health.
[beta 2]-lots of changes to geometry.
-
[beta 3]-Fine tuned geometry and added some detail
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[beta 4]-Fine tuned geometry and added some detail. Moved RL to YA, moved SG to corner, Moved Both YA's to ledge above jump-pads. Added 1 more jumppad in the middle. Added a teleporter.


1 RL
1 LG
1 SG
1 RG
1 PG
1 MH
2 YA

Latest Screens:
[lvlshot]http://img692.imageshack.us/img692/1171/shot0114o.jpg[/lvlshot][lvlshot]http://img262.imageshack.us/img262/2434/shot0115.jpg[/lvlshot]
[lvlshot]http://img148.imageshack.us/img148/7287/shot0116sn.jpg[/lvlshot][lvlshot]http://img441.imageshack.us/img441/4067/shot0117.jpg[/lvlshot]
[lvlshot]http://img708.imageshack.us/img708/9959/shot0118a.jpg[/lvlshot][lvlshot]http://img838.imageshack.us/img838/3576/shot0119.jpg[/lvlshot]
[lvlshot]http://img227.imageshack.us/img227/7273/shot0120i.jpg[/lvlshot][lvlshot]http://img98.imageshack.us/img98/474/shot0121z.jpg[/lvlshot]

Latest Build:
http://www.mediafire.com/?xqiqms601g9u85b
Last edited by Murrez on Sun Jan 30, 2011 9:18 pm, edited 2 times in total.
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: [BETA 4] Cirkel

Post by deqer »

can you post some screenshots? preferably embedded into your post.
Murrez
Posts: 14
Joined: Mon Jan 03, 2011 4:37 pm

Re: [BETA 4] Cirkel

Post by Murrez »

Fixed! ;)

waiting for feedback.
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: [BETA 4] Cirkel

Post by Eraser »

The look of this map reminds me a lot of "PQ Arena".
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DaEngineer
Posts: 213
Joined: Fri May 28, 2010 2:30 pm
Location: Germany
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Re: [BETA 4] Cirkel

Post by DaEngineer »

You should team your doors, so they open the same time when running through or shooting at them. To do so, select both doors and add the key "team" with an arbitraty value, for example "door1", "team1" or whatever you like. Just make sure you don't mess up the doors and their values, otherwise you'll end up with opened doors on the other side of your map.

And I found some weird brushes, seems you have clipped them a bit odd:

Image
Website: https://victorkarp.com
LvLWorld: https://lvlworld.com/author/DaEngineer
YouTube: https://youtube.com/@victorkarp
Murrez
Posts: 14
Joined: Mon Jan 03, 2011 4:37 pm

Re: [BETA 4] Cirkel

Post by Murrez »

hmm ok didn't know about that thanks!
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