OverDose Tools… For Your Own Use!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

OverDose Tools… For Your Own Use!

Post by o'dium »

OverDose Tools… For Your Own Use!

Wait, say what…?! Yeah, the guys at [TBG] work hard, and we love nothing more than making our own jobs easier when possible. One of these areas is our toolset, which helps us greatly when it comes to working on OverDose. “But wait, are these tools just for OverDose?” I hear you cry, and the answer is… No! While these tools were built for OverDose use, they can be used in other situations for modding other games. Here’s the run down of what this package contains:

ODCompress – Ahh, what will likely attract the most users. ODCompress will take any .tga file and convert it into a .dds file, allowing you to set the compression format, channel weights, alpha threshold etc, or just allow the tool to do what’s best (Which works flawlessly 99.9% of the time, even for normal maps!). Here’s the best bit, it will allow you to select files by hand or select entire directories. A really easy to use but powerful GUI.

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ODFont – A tool that will take any true type font and create multiple resolution .tga/.dds files from it, for use in your game GUI’s from it. We don’t supply the code to help your engine support this feature so keep that in mind, but this is the tool we use to create in-game fonts in OverDose. .tga/.dds fonts are much better than loading a font directly into your engine.

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ODMap – This tool is really only useful for OverDose development, but I’ve included it anyway so that you can, if you wish, compile D3/Q4 format .map files into OverDose .bsp files. Its also there to show you A) How easy it is to work with OverDose and B) How far our toolset has come with usability. Remember, the code for ANY of these tools is available at any time, so if you have a Q3 mod and what to convert ODMap into a new Q3Map compiler GUI for your own needs, get in touch.

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ODModel – Again, this tool is mostly for OverDose work, and will take a .ase/.obj.lwo model and convert it into OverDose’s own .mdl format models (The OD .mdl isn’t to be confused with the Source format .mdl, although we have the same goals. OD.mdl will simply stream line the mesh as much as possible, cleaning it and taking out any junk that isn’t needed). It will also convert any .ase/.obj.lwo model into and OverDose .cm Clip Model for use in game for collision detection and physics, as well as turn .md5mesh into a .md5clip model (Again for animated collision).

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ODVideo – Another major tool that we get a lot of requests about. ODVideo takes any outputted images in animation form (For example, dumped right from the console with aviDemo) and turns them into a .ROQ video (complete with custom sounds), all in a handy GUI. But wait, that’s not all! It has separate frame rate and bit rate settings with a higher resolution, which, simply put, allow for stunning 720p 30fps 20mbit/sec videos.

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Each tool comes with verbose output on compile which allows you to check exactly what’s going down in Groovetown with the program, as well as the ability to log it all to an external text file. Click the shiny download button below to find the download:

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NOTE: These tools are supplied as game editing tools, and as such there are certain rules to how they work. The directory that the tool will search in must be directly accessible from where the program is been used. For example, for use with Doom 3 media, simply place in your “Doom 3” folder and then load the directory “base” on program load. This will allow all of Doom 3’s file structure visible by Windows to work with the tools.

Ok, that’s pretty much it. We wanted to release these tools because to be quite honest, they really do help with media creation. I know the .dds tool alone gets a hell of a lot of requests, simply because its so fast and easy to use but it exports superior compression with normal maps compared to others. That ATI tool…? Waaaaaaay too complex.

So, enjoy, and if you have any questions just ask away!

(No, ODRadiant isn’t in this package, as its WIP, so if you’re a coder then get in touch we need help on that front. It wouldn’t be much good even if it was as its for OverDose!)
Last edited by o'dium on Tue Jan 18, 2011 7:48 pm, edited 1 time in total.
User avatar
Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by Hipshot »

This is like your best post ever. GJ.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by axbaby »

download zip link works now
[color=#FF0000][WYD][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by obsidian »

Don't forget to add a few links to the sticky thread.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by o'dium »

Cheers guys, we just wanted to release a few things that would help people. I know the .dds compression tool helps, plus the font and video tools arnt exactly useless I imagine :p
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by Plan B »

Sweet, odium.
Although sharing the tools before the actual thing those tools are intended for is not a good omen.
I demand release date.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by o'dium »

They arn't just for OD thats why, they can be used in your own projects.
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: OverDose Tools… For Your Own Use!

Post by Plan B »

Not just trying to be an asshole (well, maybe a little bit), just trying to provoke you giving a release date :p
I appreciate you guys sharing these tools.
spirit_
Posts: 47
Joined: Fri Dec 10, 2010 2:29 pm

Re: OverDose Tools… For Your Own Use!

Post by spirit_ »

sneaky
[url=http://maps.rcmd.org]my FPS maps[/url]
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