Fallout: New Vegas

Open discussion about any topic, as long as you abide by the rules of course!
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Fallout: New Vegas

Post by Tsakali »

being that I dont usually replay games I've decided to get the most out of it the first time around. I have dumped just shy of 100 hours into it and I've discovered about 90% of the sites! granted it's the only video game I'm playing atm but hours upon hours of wondering in the wastelands is simply absurd!
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: Fallout: New Vegas

Post by tnf »

I'd like to see a 'making of' movie for a game like this - getting all the various aspects to fall together, all the conditional stuff based on what events have happened and what order you do stuff in - that they can make all that work just blows me away.
feedback
Posts: 7449
Joined: Mon Feb 18, 2002 8:00 am

Re: Fallout: New Vegas

Post by feedback »

Why the fuck did they put the deathclaw quest in Sloan? I'm a million miles from being able to kill those fucks.
I love quake!
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: Fallout: New Vegas

Post by MKJ »

tnf wrote:I'd like to see a 'making of' movie for a game like this - getting all the various aspects to fall together, all the conditional stuff based on what events have happened and what order you do stuff in - that they can make all that work just blows me away.
oblivion CE had a makinf of dvd. its prolly on youtube.
interesting stuff.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Fallout: New Vegas

Post by Tsakali »

feedback wrote:Why the fuck did they put the deathclaw quest in Sloan? I'm a million miles from being able to kill those fucks.
I'm 100/100 on weapons and the adult fuckers are still hard to deal with. and you can forget about trying to take on two at the same time, unless you can use the landscape to your advantage. But they make for the most challenging fights, inlcuding diff. variety of weapons / chems/ etc. I usually walk away from an encounter broke and addicted :olo: . Most satisfying enemy to take down

Minor spoiler > ................................. there is this "Legendary Deathclaw" in a nearby cave and the thing is a beast of a beast. It took a combination of stealthboys, chems, carefully placed mines, high powered weapons and turbo to deal with the fucker. I'm not entirely sure but I'm pretty sure I was as stacked on armor and damage resistants as possible and one well placed hit from this fucker was all it took.
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Fallout: New Vegas

Post by xer0s »

Sound like fun. :D
feedback
Posts: 7449
Joined: Mon Feb 18, 2002 8:00 am

Re: Fallout: New Vegas

Post by feedback »

The problem is that on hardcore if your companion dies, that's it, game over better reload.
I love quake!
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Fallout: New Vegas

Post by Tsakali »

oh yeah btw, when I'm about to do some serious fighting I tell my companion to wait somewhere safe...they are useful for weak enemies so you can conserve ammo ,or being your mule, but other than that they are worthless.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Fallout: New Vegas

Post by Tsakali »

also, am i the only one hoarding pre-war books thinking they will be valuable to someone? the funny thing is when I picked up my first book I chuckled thinking that it was probably going to end up as a cruel joke, and sure enough it seems that way :owned:
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: Fallout: New Vegas

Post by tnf »

Anyone else had problems with companions disappearing? Not like blinking out and going away - but running off to who knows where? I've had to reload a few saves because the dog or my sniper friend were gone.
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Re: Fallout: New Vegas

Post by Don Carlos »

So is Fallout 3 worth getting? I have been thinking about it for a while...
-Replicant-
Posts: 1004
Joined: Wed Mar 22, 2000 8:00 am

Re: Fallout: New Vegas

Post by -Replicant- »

Yes- the game of the year edition is an absolutely fantastic deal.
User avatar
Mat Linnett
Posts: 2483
Joined: Wed Apr 12, 2000 7:00 am
Location: The Grizzly Grotto

Re: Fallout: New Vegas

Post by Mat Linnett »

tnf wrote:Anyone else had problems with companions disappearing? Not like blinking out and going away - but running off to who knows where? I've had to reload a few saves because the dog or my sniper friend were gone.
Looks like the upcoming patch will fix those issues:
* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
This is from Bethblog.
Tsakali
Posts: 7175
Joined: Thu Mar 02, 2000 8:00 am

Re: Fallout: New Vegas

Post by Tsakali »

tnf try this:

http://fallout.wikia.com/wiki/Fallout:_ ... companions


look under the "Returning Lost Companions" section
tnf
Posts: 13010
Joined: Tue Mar 13, 2001 8:00 am

Re: Fallout: New Vegas

Post by tnf »

thanks man, I'll follow those suggestions if it happens again.
Kills On Site
Posts: 1741
Joined: Wed Jul 23, 2003 7:00 am

Re: Fallout: New Vegas

Post by Kills On Site »

What I do love about New Vegas is how there are more options in missions and they aren't either completely evil or angelic.

The bugs and glitches haven't hit me too hard, but its enough to be an annoyance.

I think I prefer Fallout 3 for style differences. Both have good, quirky humorous bits to them, but I think Fallout 3 has a lot more history in it, and I'm a history buff.

:EDIT: I feel the various choices that aren't morally right or wrong will allow greater replay value, so thats a big plus.
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Fallout: New Vegas

Post by xer0s »

Well I finished this. 70 hours worth of gameplay. And I cut it short at level 25 cause I really wanted to start over and build an evil character.

The game was a bit confusing for me. I really tried to be a good guy, but in the end I just ended up fucking over both the Legion and NCR. Not sure how that happened.

Anyways, thus next go round I really want to be bad. I seem to have way more fun with games like this when I just take what I want and kill anyone who gets in my way. Is that wrong?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Fallout: New Vegas

Post by o'dium »

Maybe its just me, or my playstyle, but I don't get how anybody could have finished it without being level 30 early on. I had t oeven install a third party higher level mod because I got to level 30 like 20 hours in...
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Fallout: New Vegas

Post by xer0s »

You probably do more big quests early on, where as I do a lot of exploring and picking around.

Plus you're probably just a much better gamer than me, o'dium...
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Fallout: New Vegas

Post by o'dium »

I explore, and if I'm honest I leave the main story line until the very end. Then again I do play on Very Hard and you level faster there.
xer0s
Posts: 12446
Joined: Sat Feb 10, 2001 8:00 am

Re: Fallout: New Vegas

Post by xer0s »

I played Hardcore mode. :paranoid:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Fallout: New Vegas

Post by o'dium »

Hardcore is a change to the gameplay, thats all. Doesn't change the ammount of XP you gain. Very Hard however, does.

But yeah, I played hardcore too.
Kills On Site
Posts: 1741
Joined: Wed Jul 23, 2003 7:00 am

Re: Fallout: New Vegas

Post by Kills On Site »

My biggest annoyance with the game is that anytime you go to a casino or anyplace that strips you of your weapons then when you get them back all the hotkeys (for Xbox 360 at least) are gone and you have to redo them all.
[size=92][color=#0000FF]Hugh Hefner for President[/color][/size]
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Re: Fallout: New Vegas

Post by AmIdYfReAk »

Now that I'm updated, Damn... I'm hooked.
feedback
Posts: 7449
Joined: Mon Feb 18, 2002 8:00 am

Re: Fallout: New Vegas

Post by feedback »

Wait, very hard gives you more XP?

Edit: No, no it doesn't.
I love quake!
Post Reply