Anyone have any cool key binds and useful commands you would like to share? There were some bot reachability commands I can't recall clearly. I wrote a new one since I misplaced my old one from ages ago (work in progress):
mm.. I feel like Alice in Wonderland... How can I bind these commands to this keys? Like Eraser I only use F11 for screenshots. Otherwise I use console and my special small paper with hand written notes and commands
cityy wrote:Create an autoexec.cfg in your baseq3 folder and add the binds you need.
Indeed. Autoexec.cfg is executed every time you start q3. I have a separate .cfg file called zz-scripts.cfg, and I make my autoexec execute zz-scripts.
I have a custom shortcut to Q3.exe which launches my map and development config binds (so I don't mess up my standard "playing" config). In the shortcut's properties:
and a shortcut that loads quake in devmode with the map I'm currently working on. I got binds for noclip and r_speeds as well but not much more. I have them in a separate cfg and run it via a shortcut the way obisidian does it, too.
Btw: Where are your Q3A maps, obsidian? Not at robotrenegade it seems.
Last edited by dichtfux on Mon Nov 22, 2010 8:04 pm, edited 3 times in total.
I used to have a seperate Quake 3 folder with only the pk3 files from the CD and point releases in it so I could test my map without accidentally using custom textures (mapmedia.pk3, I'm looking at you) and not including them in my pk3 file
//--> Settings:
bind = "vstr ch"
bind q "give quad damage"
bind w "toggle r_drawWorld"
bind e "toggle r_drawEntities"
bind r "ready"
bind t "vstr t"
bind y "messagemode2"
bind u "toggle r_showNormals"
bind i "vstr i"
bind o "toggle r_speeds ; clear"
bind p "toggle r_noCurves"
bind [ "toggle cg_thirdPerson"
bind ] "toggle cg_draw2D"
bind a "give all ; god"
bind s "vstr s"
bind d "vstr d"
bind f "vstr f"
bind g "vstr g"
bind h "showIP ; net_port"
bind j "vstr j"
bind k "toggle bot_testClusters"
bind l "toggle r_lightmap"
//bind ; ""
//bind ' ""
bind \ "vstr gn"
bind z "vstr z"
bind x "vstr x"
bind c "noclip"
bind v "vstr v"
bind b "vstr b"
bind n "vstr n"
bind m "vstr m"
//bind , ""
//bind . ""
bind / "toggle cg_drawStatus"
bind kp_plus "timescale 2"
bind kp_minus "timescale 0.2"
bind kp_enter "timescale 1"
bind kp_del "timescale 10"
//--> Scripts:
set ch "vstr ch1"
set ch1 "cg_drawCrosshair 5 ; set ch vstr ch2"
set ch2 "cg_drawCrosshair 2 ; set ch vstr ch3"
set ch3 "cg_drawCrosshair 4 ; set ch vstr ch1"
set t "vstr t1"
set t1 "r_texturemode gl_nearest_mipmap_nearest ; set t vstr t0"
set t0 "r_texturemode gl_linear_mipmap_linear ; set t vstr t1"
set i "vstr i1"
set i1 "r_showTris 1 ; cg_draw2D 0 ; cg_drawGun 0 ; set i vstr i0"
set i0 "r_showTris 0 ; cg_draw2D 1 ; cg_drawGun 2 ; set i vstr i1"
set s "vstr s0"
set s1 "r_swapinterval 1 ; set s vstr s0 ; clear ; echo v-sync ^2ON"
set s0 "r_swapinterval 0 ; set s vstr s1 ; clear ; echo v-sync ^1OFF"
set d "vstr d0"
set d1 "r_dynamicLight 1 ; set d vstr d0 ; clear ; echo dynamicLight ^2ON"
set d0 "r_dynamicLight 0 ; set d vstr d1 ; clear ; echo dynamicLight ^1OFF"
set f "vstr f1"
set f1 "r_fastsky 1 ; set f vstr f0 ; clear ; echo fastsky ^2ON"
set f0 "r_fastsky 0 ; set f vstr f1 ; clear ; echo fastsky ^1OFF"
set g "vstr g1"
set g0 "g_gametype 0 ; set g vstr g1 ; clear ; echo type ^5FFA"
set g1 "g_gametype 1 ; set g vstr g2 ; clear ; echo type ^51v1"
set g2 "g_gametype 2 ; set g vstr g3 ; clear ; echo type ^5Single"
set g3 "g_gametype 3 ; set g vstr g4 ; clear ; echo type ^5TDM"
set g4 "g_gametype 4 ; set g vstr g5 ; clear ; echo type ^5CTF"
set g5 "g_gametype 5 ; set g vstr g6 ; clear ; echo type ^5Onefalg"
set g6 "g_gametype 6 ; set g vstr g7 ; clear ; echo type ^5Overload"
set g7 "g_gametype 7 ; set g vstr g0 ; clear ; echo type ^5Harvester"
set j "vstr j1"
set j1 "pmove_fixed 1 ; set j vstr j0 ; clear ; echo pmove ^2ON"
set j0 "pmove_fixed 0 ; set j vstr j1 ; clear ; echo pmove ^1OFF"
set gn "vstr gn0"
set gn1 "cg_drawGun 2 ; set gn vstr gn0"
set gn0 "cg_drawGun 0 ; set gn vstr gn1"
set z "vstr z5"
set z1 "r_gamma 0.6 ; set z vstr z2 ; clear ; echo gamma ^50.6"
set z2 "r_gamma 0.8 ; set z vstr z3 ; clear ; echo gamma ^50.8"
set z3 "r_gamma 1.0 ; set z vstr z4 ; clear ; echo gamma ^51.0"
set z4 "r_gamma 1.2 ; set z vstr z5 ; clear ; echo gamma ^51.2"
set z5 "r_gamma 1.4 ; set z vstr z6 ; clear ; echo gamma ^51.4"
set z6 "r_gamma 1.6 ; set z vstr z1 ; clear ; echo gamma ^51.6"
set x "vstr x1"
set x1 "r_noVis 1 ; set x vstr x0 ; clear ; echo noVIS ^2ON"
set x0 "r_noVis 0 ; set x vstr x1 ; clear ; echo noVIS ^1OFF"
set v "vstr v1"
set v1 "cg_fov 100 ; set v vstr v2 ; clear ; echo FOV ^5100"
set v2 "cg_fov 110 ; set v vstr v3 ; clear ; echo FOV ^5110"
set v3 "cg_fov 120 ; set v vstr v4 ; clear ; echo FOV ^5120"
set v4 "cg_fov 125 ; set v vstr v5 ; clear ; echo FOV ^5125"
set v5 "cg_fov 130 ; set v vstr v1 ; clear ; echo FOV ^5130"
set b "vstr b1"
set b1 "com_blood 1 ; cg_gibs 1 ; cg_marks 1 ; cg_shadows 1 ; cg_noProjectileTrail 0 ; cg_deadBodyFilter 0 ; set b vstr b0 ; clear ; echo blood ^2ON"
set b0 "com_blood 0 ; cg_gibs 0 ; cg_marks 0 ; cg_shadows 0 ; cg_noProjectileTrail 1 ; cg_deadBodyFilter 1 ; set b vstr b1 ; clear ; echo blood ^1OFF"
set n "vstr n0"
set n1 "s_volume 0.5 ; set n vstr n0 ; clear ; echo sound ^2ON"
set n0 "s_volume 0 ; set n vstr n1 ; clear ; echo sound ^1OFF"
set m "vstr m1"
set m1 "s_musicVolume 0.5 ; set m vstr m0 ; clear ; echo music ^2ON"
set m0 "s_musicVolume 0 ; set m vstr m1 ; clear ; echo music ^1OFF"
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