Xbox development platform?

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Canis
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Xbox development platform?

Post by Canis »

This is a foreign site, so I cant read shit on it, but it's got a PowerMac G5 with a MS sticker on it saying it's part of a development kit of some kind...

http://www.macned.nl/news.php?id=1835
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4g3nt_Smith
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Post by 4g3nt_Smith »

old ;)

On topic, I find it hilarious that MS is using a PowerMac as its Dev platform, and even funnier their next console will be based on it. So much for macs not being good for gaming...
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PhoeniX
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Post by PhoeniX »

You don't need all that anyway.. you just need the xbox xdk (replacement dashboard, basically) and you can then compile any code written for the xbox. :o
LOL INTERNET
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Post by LOL INTERNET »

4g3nt_Smith wrote:old ;)

On topic, I find it hilarious that MS is using a PowerMac as its Dev platform, and even funnier their next console will be based on it. So much for macs not being good for gaming...
TOTALLY HILARIOUS I CAN'T STOP LAUGHING MY SOCKS OFF!
4g3nt_Smith
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Post by 4g3nt_Smith »

PhoeniX wrote:You don't need all that anyway.. you just need the xbox xdk (replacement dashboard, basically) and you can then compile any code written for the xbox. :o
Xbox 360(AKA Xbox 2)
Kills On Site
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Post by Kills On Site »

Well I believe that would be the Xbox Next dev kit. BTW, Macs are still not good for gaming. However I am sure the IBM processor will be good for the X-Box Next. Only problem I have with X-Box Next is that it is using ATI.
I am just calling it X-Box Next, altho I don't know what the name will be.
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Canis
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Post by Canis »

That's odd...my mac is pretty damn good for gaming...
4g3nt_Smith
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Post by 4g3nt_Smith »

Lets see, Q3, D3, UT2K4, RTCW, RoN, CoD, America's Army... The only thing I currently have on my GAMING Pc that wouldn't work on OS X is HL2, and B4ME, both of which are DirectX, and don't run on Linux either, so the mac can hardly be faulted for a dev who can't/won't make their game cross-platform.
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PhoeniX
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Post by PhoeniX »

4g3nt_Smith wrote:
PhoeniX wrote:You don't need all that anyway.. you just need the xbox xdk (replacement dashboard, basically) and you can then compile any code written for the xbox. :o
Xbox 360(AKA Xbox 2)
Oh. No doubt it'll be the same setup anyway.
4g3nt_Smith
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Post by 4g3nt_Smith »

Except this one doesn't run on the same architecture as x86 machines, so it WILL require a Mac or some other 64-bit, RISC CPU to compile.
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PhoeniX
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Post by PhoeniX »

Ah, I've done no research on the 360 anyway. Wonder how long until someone chips it, then, must be a bit more difficult with the different architecture.
Kills On Site
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Post by Kills On Site »

IIRC D3 runs pure ass on macs, mac lover boy. I wouldn't be suprised if you wet dream to Steve Jobs
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4g3nt_Smith
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Post by 4g3nt_Smith »

Hey buddy, I brought no hostility to this thread. If you have to be a little prick about a fucking computer and its similarity to your precious MS lovebox, then so be it, but understand that what you spew is useless and no one really gives a flying fuck.

EDIT: Also, if you'd actually get of Billy G.'s cock for a while and read, it turns out the guys who ported D3 fucking suck, not the platform, as the other games it will play run just fine.
Canis
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Post by Canis »

There is the fact that some games just "run" as opposed to "run well" on macs in comparison to their performance on PCs, however it's not the hardware's fault. The Dual 2.5GHz processors and the Geforce6800 Ultras provide pleanty of power. Apple is addressing the OS drawbacks of the performance issues by hiring folks to severely optimize the OpenGL implementation as well as interface with game creators better. Beyond this apple cant do much, and it's all up to the developers to hire folks who are willing to get the programs to "run well" instead of just "run".
eepberries
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Post by eepberries »

A graduate of my high school actually did a small "presentation" to a few of the programming classes in my school. He was a former student of my teacher and had since graduating had gone to college and become a code reviewer for a team with the Microsoft XBOX division. Basically, when companies work on games for XBOX, at some point they send in what they've done (code and running program) to the review team. They playtest it and find any bugs they can as well as tell them how they can optomize things, fix bugs, gett better use of the console, etc.

So he was telling us about all of this and what he did and college. He also brought in a XBOX dev kit that was hooked up to our projector in the computer lab and showed us a bunch of tech demos and other things. It was pretty cool
4g3nt_Smith
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Post by 4g3nt_Smith »

I can't remember, were the original xbox dev kits those transparent green xboxes that no one could show (I remember a big hullabalu on the screensavers after whatever they were using to cover their on-set copy fell off mid-show) or is that something else entirely?
eepberries
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Post by eepberries »

I don't know. I never really saw the actual thing really (I didn't care about what it looked like to be honest with you)
4g3nt_Smith
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Post by 4g3nt_Smith »

[lvlshot]http://www.playright.dk/screens/xboxdevelopmentkit_xbx_03.jpg[/lvlshot]

Not green, but I was close enough :)
Kills On Site
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Post by Kills On Site »

Smith I just get pissed at your Mac rules PCs suck attitude. I still and always will stand by the fact that games are more plentful and run much better on a PC. Not to mention that getting a kick ass gaming PC is about half the cost of a Mac that could game. See I don't hate Macs, the same as I don't hate Opera, but the users are the most opinonated I know. Id est you and rep. Personally I see no point in owning a Mac unless it makes you money as in if you are a professional video editor or sound designer. PCs haven't failed me yet.

Also here is a good link on the XDK at Llamma. click.
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4g3nt_Smith
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Post by 4g3nt_Smith »

Kills On Site wrote:Smith I just get pissed at your Mac rules PCs suck attitude. I still and always will stand by the fact that games are more plentful and run much better on a PC. Not to mention that getting a kick ass gaming PC is about half the cost of a Mac that could game. See I don't hate Macs, the same as I don't hate Opera, but the users are the most opinonated I know. Id est you and rep. Personally I see no point in owning a Mac unless it makes you money as in if you are a professional video editor or sound designer. PCs haven't failed me yet.

Also here is a good link on the XDK at Llamma. click.
Lets see, I never once said in this thread that the mac was better, just that I found it funny the MS would use a Mac to dev for their console. You acted like a prick, I shot you down, and then you try to compare me to rep. ggz.
Canis
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Post by Canis »

Now now...boys!!! Good heavens calm yourselves!!! *gasp*
AmIdYfReAk
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Post by AmIdYfReAk »

Halo was made on Mac's...
Canis
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Post by Canis »

AmIdYfReAk wrote:Halo was made on Mac's...
They had it running on Macs at one of the Macworld Expos, but several months later MS bought it and halted all Mac development so they could have it solely for the initial Xbox release. I believe it was originally slated to be out first on the mac, seeing how it came from Bungie, which made the "Marathon" series for the Mac (which was ages ahead of Doom and Doom II at the time).
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Post by Grudge »

Who let those two funboys out of T&T?
Geebs
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Post by Geebs »

4g3nt_Smith
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:lol:
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