More in-game errors (Q3A v1.30)

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monaster
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More in-game errors (Q3A v1.30)

Post by monaster »

Just some more errors that caused some of my maps to crash and return me to the main menu. I collected these msgs over a few months when I still had 1.30 only running. Also, these appeared only once so I can't say if they can be seen with 1.32, too. Mostly there was nothing special with these errors, only being thrown back to the main menu, so that I had to restart my maps again, still somebody might be interested in them or maybe knows their meaning. I couldn't find anything in the common error thread/pdf or the rest of this board reagarding the following error msgs, at least not related to building your own maps, if I understood the posts in the Discussion Discussion forum correctly.

Last note: The errors were displayed inside the console exactly as I write them down here. (Exception: Playername depends on what name you have in your game settings)

ERROR: Bad game system trap: 524312

ERROR: BG_CanItemBeGrabbed: index out of range

Playername: Delta request from out of date packet

ERROR: G_Spawn: no free entities
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Dessicated corpse
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Re: More in-game errors (Q3A v1.30)

Post by Dessicated corpse »

You know the latest version is 1.32, right?
obsidian
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Re: More in-game errors (Q3A v1.30)

Post by obsidian »

Read the original post again. All of it, stop skipping complete sentences.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Dessicated corpse
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Re: More in-game errors (Q3A v1.30)

Post by Dessicated corpse »

He said he doesn't know if the errors happen with 1.32.
Bliccer
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Re: More in-game errors (Q3A v1.30)

Post by Bliccer »

monaster wrote:still somebody might be interested in them
Would be interesting what you did to solve these problems. I am more than willing to add them in the pdf and on the online error list. Came across one myself, which wasn't written down in the list:

CM_INLINEMODEL: Bad Number (->new version, 1.5, of errorlist http://quake3world.com/forum/viewtopic. ... 23#p839323)

To your errors: I've done some google research on them but they seem to be coding related. Did you change smth yourself on the code? Thereby I won't add them to the pdf since it's for map making only.

viewtopic.php?t=32037
http://forumplanet.gamespy.com/quake_3_ ... 552924/p1/
http://www.lucasforums.com/archive/inde ... 67524.html
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monaster
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Re: More in-game errors (Q3A v1.30)

Post by monaster »

As said, these are all in-game errors encountered while playing Q3A v1.30. Unfortunately I stumbled across those only once and since haven't been able to reproduce them, they seem kinda random to me, that's why I couldn't do any furthermore testing regarding these errors, sorry. :dork: As soon as I restarted my maps none of these errors occured ever again. Therefore I can only state these messages for 1.30 as I've never seen them in 1.32 again.
Yes, they are completely map building related I didn't change a single bit of my code nor did I play any mods. I saw just yesterday, that I had some radiant-logs saved on my HDD, maybe there's one or another among these including an error mentioned above. I'll try to gather some information about the game state - ctf, ffa, how many players,... - at the appearance of these messages (my whole place is a mess when it comes down to finding these small notes IF I wrote any), but I can't promise anything, that's the primary reason I just posted the error messages and had to ask if someone else knows their meaning, too.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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monaster
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Re: More in-game errors (Q3A v1.30)

Post by monaster »

Update: From what I was able to gather more information - screenshots and some notes - I can only add this to the error messages from the opening post:

The information for 1) has been taken from a console screenshot, same goes for 3); for 2) I found a note somewhere in my mess.

1)
FinishSpawningItem: item_haste startsolid at (-669 -3901 1052)
********************
ERROR: BG_CanItemBeGrabbed: index out of range
********************
..... Server Shutdown .....
==== ShutdownGame ====
AAS shutdown.
........................
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
..... R_Init .....

2) As for the "Playername: Delta request from out of date packet"-Error:
I played one of my own maps with:
r_speeds 1
r_showtris 1
developer 1
This led to a "Connection Interrupted", and froze the game to a point, where I could still work inside the console (set t_showtris and r_speed to 0), but couldn't go on playing so I went back to the main menu and started the respective map again -> worked fine then.

3)
********************
ERROR: Bad game system trap: 524312
********************
..... Server Shutdown .....
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
........................
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
..... R_Init .....



I know this isn't much, but that's all I could figure out.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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Eraser
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Re: More in-game errors (Q3A v1.30)

Post by Eraser »

I've had a look at the Quake 3 sourcecode for BG_CanItemBeGrabbed. It's a function located in bg_misc.c that determines if a bot should pick up an item. It checks the type of item and what to do with it. For instance, when it's a weapon, it's always picked up. If it's ammo and the bot's ammo of that type is already higher than 200, it will ignore the ammo box.

The function checks if the item's modelindex is within a range of existing modelindexes. The indexes refer to a list of all the items available in Quake 3.

Now what I'm thinking is that you are trying to load a map that contains an entity that refers to a non-existant item. Maybe you included an item that's only available in a mod? A Team Arena weapon or item maybe?

edit:
You probably already know this, but the FinishSpawningItem: item_haste startsolid at (-669 -3901 1052) error is shown because there's a Haste powerup located inside a (solid) brush.
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