q3ctfp13 no name yet :D

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

after having another look with fresh eyes, im calling this done. gotta pack it up, check shaders, textures.. write the txt... but yeah... so another going off to lvl.

now this frees me up to start new stuff yay... link etc to follow in a few hours/days/weeks :D

again, gg all
Anthem
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Re: q3ctfp13 no name yet :D

Post by Anthem »

:D Well, good enough. I'm just happy that it's released. It looks brilliant, so well done!
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fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

cheers, i know its not one for you trick jump monkeys :D but for just a wee ctf i think its fun... enough.
gonna add some fog and fix up a few things... hmmm this is how it starts lol
Anthem
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Re: q3ctfp13 no name yet :D

Post by Anthem »

fKd wrote:cheers, i know its not one for you trick jump monkeys :D but for just a wee ctf i think its fun... enough.
gonna add some fog and fix up a few things... hmmm this is how it starts lol
Change the theme colors to black, green, blue, yellow and pink.

Wow, I just have the most creative and great suggestions....

.. Na. I just want you to work on it for a few more weeks.

:D
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[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

ok, i think this is the final zip... thoughts?

http://www.mediafire.com/?irxvg8r11bcfk5q

here are my thoughts at the end here.

its too cramped, and there are to many things to bump into, it should have been opened up more to allow more entertaining fights.

in the end its a style over gameplay map. sad but true. its not terrible... but not great. bots suck at ctf :(

but well, after this much work got put into it... im not gonna go change all that stuff as it would take more hours than im prepared to sink into it. next time the tunnels will be 384x384 units minimum... but well for a small 3v3 or 2 v 2 i dont think its *that bad... hahaha i know right!
dONKEY
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Re: q3ctfp13 no name yet :D

Post by dONKEY »

fKd wrote: its too cramped, and there are to many things to bump into, it should have been opened up more to allow more entertaining fights.

in the end its a style over gameplay map. sad but true.
I feel the pain.
fKd
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Re: q3ctfp13 no name yet :D

Post by fKd »

i was being as critical as i could be... its the only way to learn... heh

another dm in the pipes... just sayin :D
skinmaster
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Re: q3ctfp13 no name yet :D

Post by skinmaster »

hiya fkd.. thought id take a look at this since such time was put into helping you optimize the geometry..

it look very good, but your hinting needs work.. frame rates are low due to areas being drawn... most of the map is visible in showtris 1... so i'd suggest you go in there and do a bit of hint tweaking...
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