Lens Flares 2nd coming

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Lens Flares 2nd coming

Post by monaster »

Just found this one here, it's a lens flare model, maybe that could be of any use for you, noruen (or someone else)? It's to be found in the right corner at the bottom of this site. Had to open a new topic since the old one got closed. sorry. :rolleyes:

Link to spoken of site.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Lens Flares 2nd coming

Post by obsidian »

That's no different than a normal shader stuck to a nodraw brush.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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