Help putting sounds into my map!
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Help putting sounds into my map!
When I do this and load my map it just goes back to the menu and says "target_speaker without a noise key at (0 0 0). What am I meant to do?
Re: Help putting sounds into my map!
Sounds like one of your target_speaker has no noise sound?
http://q3a.ath.cx/?editing=errors#Errortargetspeaker
http://q3a.ath.cx/?editing=errors#Errortargetspeaker
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Re: Help putting sounds into my map!
I've did put a sound it in, I don't seem to be getting that message anymore but the sounds don't work!Bliccer wrote:Sounds like one of your target_speaker has no noise sound?
http://q3a.ath.cx/?editing=errors#Errortargetspeaker
Re: Help putting sounds into my map!
error messages in console?
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Re: Help putting sounds into my map!
Just looked, nope nothing.dONKEY wrote:error messages in console?
Re: Help putting sounds into my map!
How does your entity window look like?
Perhaps something is wrong with the *.wav file?
Already checked the formats which work and which don't?
If nothing else works, you could give me a link via pm and I can check.
Perhaps something is wrong with the *.wav file?
Already checked the formats which work and which don't?
If nothing else works, you could give me a link via pm and I can check.
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- Joined: Tue Oct 07, 2008 5:37 am
Re: Help putting sounds into my map!
It looks like...Bliccer wrote:How does your entity window look like?
Perhaps something is wrong with the *.wav file?
Already checked the formats which work and which don't?
If nothing else works, you could give me a link via pm and I can check.
http://a.imageshack.us/img130/6454/entities.png
Re: Help putting sounds into my map!
Umm, you need a target_speaker entity. That links to a sound file. Then set global or looped or use a trigger to activate.\\edit. Forgot to say... A target speaker is an entity in itself. You don't turn groups of brushes or patches into a target_speaker like you do a func_group.
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Re: Help putting sounds into my map!
Never noticed the looped_on, lopped_off, global, and activator keys there, thanks. I know you don't add textures to them.dONKEY wrote:Umm, you need a target_speaker entity. That links to a sound file. Then set global or looped or use a trigger to activate.\\edit. Forgot to say... A target speaker is an entity in itself. You don't turn groups of brushes or patches into a target_speaker like you do a func_group.
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Re: Help putting sounds into my map!
Hmm, is there a way to make the sounds go on every now and then instead of looping? I've tried checking global and loop_off but they don't work.
Re: Help putting sounds into my map!
iirc there is a wait and random key. Also they can be triggered.
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Re: Help putting sounds into my map!
That's making it repeating forever!
Re: Help putting sounds into my map!
As I said, off the top of my head the keys are wait and random.
Loop the sound then set values for the keys.
At work atm, so I can't check I have the key name right, but it's something like that.
Loop the sound then set values for the keys.
At work atm, so I can't check I have the key name right, but it's something like that.
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Re: Help putting sounds into my map!
I done that, no matter what value I put it at it loops on every second.dONKEY wrote:As I said, off the top of my head the keys are wait and random.
Loop the sound then set values for the keys.
At work atm, so I can't check I have the key name right, but it's something like that.
Re: Help putting sounds into my map!
Dunno whether it's the same for q3a but in Quake 2, I set looped off, ignore the wait/random keys and target the thing with a func_timer for more flexibility (you can set those keys for the timer).
If you set looped on for the speaker it will just loop and ignore the wait/random keys...
If you set looped on for the speaker it will just loop and ignore the wait/random keys...
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: Help putting sounds into my map!
Are you serious? Have you even read it?Dessicated corpse wrote:That's making it repeating forever!
TUTORIAL wrote:The wait key says after how many seconds the sound plays again. When you use the "wait" key, you also must set the "random" key. This key will add or subtract the seconds typed in the value box to/from the wait key randomly.
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Re: Help putting sounds into my map!
That tutorial is wrong then?dichtfux wrote:Dunno whether it's the same for q3a but in Quake 2, I set looped off, ignore the wait/random keys and target the thing with a func_timer for more flexibility (you can set those keys for the timer).
If you set looped on for the speaker it will just loop and ignore the wait/random keys...
Yes I did, especially that part. No matter what number I put in either it won't stop looping.Bliccer wrote:Are you serious? Have you even read it?Dessicated corpse wrote:That's making it repeating forever!
TUTORIAL wrote:The wait key says after how many seconds the sound plays again. When you use the "wait" key, you also must set the "random" key. This key will add or subtract the seconds typed in the value box to/from the wait key randomly.
Re: Help putting sounds into my map!
Of course they are looping. What do you want exactly? You said you want a sound which goes off and on one and then. So take a wait key of 5 and a random key of ... 1 or something. Then it plays every 4th, 5th or 6th second. Or take 30 for wait and 1 for random. Or 0.5.
Or we all get wrong what you try to do.
Or we all get wrong what you try to do.
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Re: Help putting sounds into my map!
I already said no matter how high I put the numbers at they won't stop looping, I even put it up to 1000000000 and it kept looping every second.Bliccer wrote:Of course they are looping. What do you want exactly? You said you want a sound which goes off and on one and then. So take a wait key of 5 and a random key of ... 1 or something. Then it plays every 4th, 5th or 6th second. Or take 30 for wait and 1 for random. Or 0.5.
Or we all get wrong what you try to do.
Re: Help putting sounds into my map!
May I see the map? Or you could zip up a pack with a small room where your target_speaker is in with all necessary files. I think it's just a typo in your speaker. It works for my crows in the tutorial though (you can hear it in the end version of the tutorial map).