Screenshots
Re: Screenshots
Ah cool but you need to post at the maverick forums and show your progress there.
Else you will not be a legal attendee...
read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
Else you will not be a legal attendee...
read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Where's Paul?Kaz wrote:Oh no!
edit: here are some fishies!
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost36.jpg[/lvlshot]
Re: Screenshots
Just playing around:
[lvlshot]http://img248.imageshack.us/img248/2371/yupf.jpg[/lvlshot]
Mod edit: please scale down that image or at the very least use lvlshot tags. Thanks.
[lvlshot]http://img248.imageshack.us/img248/2371/yupf.jpg[/lvlshot]
Mod edit: please scale down that image or at the very least use lvlshot tags. Thanks.
Re: Screenshots
jal_ wrote:Where's Paul?Kaz wrote:Oh no!
edit: here are some fishies!

www.ferdinandlist.de/leveldesign
Re: Screenshots
Oh, i think I'm too late. Registration is closed. Wasn't supposed to be for the contest.Hipshot wrote:Ah cool but you need to post at the maverick forums and show your progress there.
Else you will not be a legal attendee...
read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
I would just run out of time...
Edit: Here we go!

[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: Screenshots
Ok, this is the final style, detail and appearance we are going with for the Stockpile (Fueldump remake) map in OverDose. Let me know of any (Sensible) thoughts below, because even though this is pretty much final, there may be room for a little tweaking here and there. Oh and remember, I had one guy bitching about how it doesnt look Gears of War or Unreal Engine 3 quality, lol... Its Quake 2 engine, so you know, stfu>gtfo etc
:




Wires:

Skip Diffuse (Normal Only):

Comparison With Original Scene:






Wires:

Skip Diffuse (Normal Only):

Comparison With Original Scene:

Last edited by o'dium on Tue Jul 13, 2010 8:01 pm, edited 1 time in total.
Re: Screenshots
Quake TWO engine?
But - where is chair? And it looks little odd, when you see that environment and suddenly LCD panel

But - where is chair? And it looks little odd, when you see that environment and suddenly LCD panel

Re: Screenshots
The chair was stolen by a band of wild badgers. True story.
Actually thats the one thing I forgot I was going to add, the fallen over chair... Whoops...
Actually thats the one thing I forgot I was going to add, the fallen over chair... Whoops...
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@o'dium: Looks nice man.
A couple of screenshots from my Maverick Servers/NoGhost competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_2.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_1.jpg[/lvlshot]
A couple of screenshots from my Maverick Servers/NoGhost competition map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_2.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_1.jpg[/lvlshot]
-
- Posts: 494
- Joined: Tue Mar 31, 2009 11:14 am
Re: Screenshots
@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!
Re: Screenshots
Indeed. It's great to see that people are still capable of producing great things for this old game, isn't it?Pat Howard wrote:@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@Pat and Anthem: Wow, thanks a lot gentlemen!
Re: Screenshots
I liked it much better when it was just concrete. You know I think you would stand a much better chance of winning if you went with a minimalist design.



Re: Screenshots
I think phants map looks stunning apart from one tiny detail letting it down, and thats the old brickwork tiling in the last shot?
Re: Screenshots
Looks great!
I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]
Re: Screenshots
that's tight phantazm11, hope you get your beta out soon 
and yeah agree with odium that brick decal dosen't fit, you could try to paint in some fake lightning so it looks a bit a bumpy from a distance or replace the brush with a model and actually make it the brick decal sink down a bit into the wall.

and yeah agree with odium that brick decal dosen't fit, you could try to paint in some fake lightning so it looks a bit a bumpy from a distance or replace the brush with a model and actually make it the brick decal sink down a bit into the wall.
[url]http://www.g0th.se[/url]
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Thanks for the advice guys.
I'll definitely work on fixing the things you pointed out.

Re: Screenshots
Actually the issue I was on about was the tiling problem on the bricks on the last screen. Its like a few rows repeats right after each other, most likely a brush split.
-
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@ o'dium: I got you man. It is the texture. I made most of them pretty fast and that one could certainly use to be redone. Tiling bricks is one of my weaknesses I need to get better at.
Re: Screenshots
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf1/shots/ct3ctf1/ct3ctf1.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: Screenshots
Bricks are sodding hard to work with, even when diffuse only... Think yourself lucky you dont have to bring normal, spec and height into play too 

-
- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
Re: Screenshots
character sheet I'm working on for Toph Bei Fong from Avatar: The Last Airbender.
I posted a shot before but I thought it was rather shitty and promptly removed it.
http://www.siliconemilk.com/music/toph_sketch6.png
Mod Edit: Thanks for at least using lvlshot, but please crop and scale down the image if you want to post it. Also, use JPG or GIF. PNG rarely optimizes well unless you twiddle with it in Photoshop.
I posted a shot before but I thought it was rather shitty and promptly removed it.
http://www.siliconemilk.com/music/toph_sketch6.png
Mod Edit: Thanks for at least using lvlshot, but please crop and scale down the image if you want to post it. Also, use JPG or GIF. PNG rarely optimizes well unless you twiddle with it in Photoshop.
Re: Screenshots
Looks real good. My only suggestion would be to make the lamp models skin brighter on the inside parts of the lamp. That'd improve the impression of them being lighting, cause they look a bit... hmm... unintense.o'dium wrote:Ok, this is the final style, detail and appearance we are going with for the Stockpile (Fueldump remake) map in OverDose. Let me know of any (Sensible) thoughts below, because even though this is pretty much final, there may be room for a little tweaking here and there. Oh and remember, I had one guy bitching about how it doesnt look Gears of War or Unreal Engine 3 quality, lol... Its Quake 2 engine, so you know, stfu>gtfo etc:
![]()