Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Ah cool but you need to post at the maverick forums and show your progress there.
Else you will not be a legal attendee...


read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
jal_
Posts: 223
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Re: Screenshots

Post by jal_ »

Kaz wrote:Oh no! :ninja:

edit: here are some fishies!

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/noghost36.jpg[/lvlshot]
Where's Paul?
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Theftbot
Posts: 483
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Re: Screenshots

Post by Theftbot »

Just playing around:

[lvlshot]http://img248.imageshack.us/img248/2371/yupf.jpg[/lvlshot]


Mod edit: please scale down that image or at the very least use lvlshot tags. Thanks.
cityy
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Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

jal_ wrote:
Kaz wrote:Oh no! :ninja:

edit: here are some fishies!
Where's Paul?
:olo:
www.ferdinandlist.de/leveldesign
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Re: Screenshots

Post by sumatra »

Hipshot wrote:Ah cool but you need to post at the maverick forums and show your progress there.
Else you will not be a legal attendee...


read the rules on how it works
http://maverickservers.com/forums/viewforum.php?f=10
Oh, i think I'm too late. Registration is closed. Wasn't supposed to be for the contest.
I would just run out of time...

Edit: Here we go!

Image
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Ok, this is the final style, detail and appearance we are going with for the Stockpile (Fueldump remake) map in OverDose. Let me know of any (Sensible) thoughts below, because even though this is pretty much final, there may be room for a little tweaking here and there. Oh and remember, I had one guy bitching about how it doesnt look Gears of War or Unreal Engine 3 quality, lol... Its Quake 2 engine, so you know, stfu>gtfo etc :p :

Image

Image

Image

Image

Wires:

Image

Skip Diffuse (Normal Only):

Image

Comparison With Original Scene:

Image
Last edited by o'dium on Tue Jul 13, 2010 8:01 pm, edited 1 time in total.
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Quake TWO engine? :eek:

But - where is chair? And it looks little odd, when you see that environment and suddenly LCD panel :)
o'dium
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Re: Screenshots

Post by o'dium »

The chair was stolen by a band of wild badgers. True story.

Actually thats the one thing I forgot I was going to add, the fallen over chair... Whoops...
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@o'dium: Looks nice man.

A couple of screenshots from my Maverick Servers/NoGhost competition map:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_2.jpg[/lvlshot]

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/cor_1.jpg[/lvlshot]
Pat Howard
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Joined: Tue Mar 31, 2009 11:14 am

Re: Screenshots

Post by Pat Howard »

@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!
Anthem
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Joined: Wed Oct 21, 2009 12:34 am

Re: Screenshots

Post by Anthem »

Pat Howard wrote:@phantazm11: I can't remember the last time I vocally said, "Holy shit." while loading up a Q3A screenshot. Looks like Quake Live!
Indeed. It's great to see that people are still capable of producing great things for this old game, isn't it? :D
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
phantazm11
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Re: Screenshots

Post by phantazm11 »

@Pat and Anthem: Wow, thanks a lot gentlemen!
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

I liked it much better when it was just concrete. You know I think you would stand a much better chance of winning if you went with a minimalist design.

:ninja: :ninja:
o'dium
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Re: Screenshots

Post by o'dium »

I think phants map looks stunning apart from one tiny detail letting it down, and thats the old brickwork tiling in the last shot?
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Theftbot
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Re: Screenshots

Post by Theftbot »

Image
nitin77
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Re: Screenshots

Post by nitin77 »

phantazm11,

looks brilliant.
Tabun
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Joined: Fri Aug 07, 2009 4:26 pm

Re: Screenshots

Post by Tabun »

Looks great!

I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
[size=85][url=http://www.tabun.nl]www.tabun.nl[/url][/size]
g0th-
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Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

that's tight phantazm11, hope you get your beta out soon :)

and yeah agree with odium that brick decal dosen't fit, you could try to paint in some fake lightning so it looks a bit a bumpy from a distance or replace the brush with a model and actually make it the brick decal sink down a bit into the wall.
[url]http://www.g0th.se[/url]
phantazm11
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Re: Screenshots

Post by phantazm11 »

Thanks for the advice guys. :) I'll definitely work on fixing the things you pointed out.
o'dium
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Re: Screenshots

Post by o'dium »

Actually the issue I was on about was the tiling problem on the bricks on the last screen. Its like a few rows repeats right after each other, most likely a brush split.
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@ o'dium: I got you man. It is the texture. I made most of them pretty fast and that one could certainly use to be redone. Tiling bricks is one of my weaknesses I need to get better at.
cityy
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Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf1/shots/ct3ctf1/ct3ctf1.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Bricks are sodding hard to work with, even when diffuse only... Think yourself lucky you dont have to bring normal, spec and height into play too :(
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

character sheet I'm working on for Toph Bei Fong from Avatar: The Last Airbender.

I posted a shot before but I thought it was rather shitty and promptly removed it.

http://www.siliconemilk.com/music/toph_sketch6.png

Mod Edit: Thanks for at least using lvlshot, but please crop and scale down the image if you want to post it. Also, use JPG or GIF. PNG rarely optimizes well unless you twiddle with it in Photoshop.
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Screenshots

Post by jal_ »

o'dium wrote:Ok, this is the final style, detail and appearance we are going with for the Stockpile (Fueldump remake) map in OverDose. Let me know of any (Sensible) thoughts below, because even though this is pretty much final, there may be room for a little tweaking here and there. Oh and remember, I had one guy bitching about how it doesnt look Gears of War or Unreal Engine 3 quality, lol... Its Quake 2 engine, so you know, stfu>gtfo etc :p :

Image
Looks real good. My only suggestion would be to make the lamp models skin brighter on the inside parts of the lamp. That'd improve the impression of them being lighting, cause they look a bit... hmm... unintense.
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