Chretien's journal

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Chretien's journal

Post by Chretien »

Hi everyone!

I just started mapping so I decided to make this journal of my map making process and instead of clogging
the forum with alot of new topics/questions I'll just state a question here and hopefully someone will answer.
I'll also post screenshots and other stuff that make up the design process of my map. :)

Info:
------------------------------------------------------------------------------------------------------
[lvlshot]http://dl.dropbox.com/u/159251/Map/2011-02-05.jpg[/lvlshot]

Name: Flow
Inspired by Quake Live maps Siberia and Ironworks.
Type: CTF 5vs5
Game: Quake 3

Progress:
Brushwork 50 % done
Texturing 25 % done
Lightning 0 % done
Sounds 0% done
Fx (smoke etc) 20 % done
Optimization 25 % done

Possible colour schemes:
------------------------------------------------------------------------------------------------------
[lvlshot]http://dl.dropbox.com/u/159251/Map/Colours1.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/Colours2.jpg[/lvlshot]

These were made with Adobe Kuler [http://kuler.adobe.com/]

Overview:
------------------------------------------------------------------------------------------------------
Image

More recent:
[lvlshot]http://dl.dropbox.com/u/159251/Map/overview2.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/overview3.jpg[/lvlshot]

Screenshots:
------------------------------------------------------------------------------------------------------
2010-01-03

Image
This is where Mega Health will be in base.

Image
A very early overview of the center of the map.

Image
A tunnel that will have water when I learn the basics of shaders. :)

2010-04-21

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0007.jpg[/lvlshot]
Instead of a walk sign the jump pads will have a jump sign! :D
(it will be improved cause' it looks like shit atm)

2010-04-24

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00016.jpg[/lvlshot]
Played around with the particle studio by $NulL today.
[http://www.quake3world.com/forum/viewto ... 10&t=37893]

2010-04-29

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00017.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00018.jpg[/lvlshot]

Inspiration:
------------------------------------------------------------------------------------------------------
[lvlshot]http://dl.dropbox.com/u/159251/Map/Inspiration/lloyds.jpg[/lvlshot]

Image

Image

Image

Image

Misc:
------------------------------------------------------------------------------------------------------
Someone asked for the plastic shader I'm using. It was created by Pat Howard in this forum post:
[http://www.quake3world.com/forum/viewto ... 10&t=42496]

Code: Select all

//Plastic shader by Pat Howard.
//Best used on curved surfaces.
textures/flow/plastic_smooth
{ 
 	qer_editorimage textures/flow/plastic_01.tga
	{
	map textures/flow/plastic_01.tga
	rgbGen const ( 0.675 0.675 0.675 )
	} 
	{
	map textures/flow/env_plastic_01.tga
	blendfunc add
	tcGen environment
	} 
	{
	map $lightmap
	blendFunc filter
	tcGen lightmap
	}
}
env_plastic_01.jpg
http://dl.dropbox.com/u/159251/Map/misc ... tic_01.jpg
plastic_01.tga
http://dl.dropbox.com/u/159251/Map/misc/plastic_01.tga
plastic_02.tga
http://dl.dropbox.com/u/159251/Map/misc/plastic_02.tga

Dropbox is a really cool program that lets you store files for free online.
Last edited by Chretien on Sat Feb 05, 2011 2:01 pm, edited 21 times in total.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Chretien's journal

Post by AEon »

I like the color schemes... though I am not quite sure how you are planning to implement them, unless you plan to use flat color textures? The sketch is nifty too...

Good idea to start a thread and ask about things pertaining to your map - I do that as well. In some cases a new thread may be better though, when a more *general* question comes up.
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

@AEon: I'm not sure yet. I think gameplay is more important than visuals and alot of players tweak the graphics to show flat textures anyway. :/

I have two questions, and would be glad if someone would answer:

1) I have read that people let brushes share the same space. Example: a water brush in a room that goes through the walls.
Would this be okay with spiral stairs too? It's hard to fit walls to spiral traps (and the other way around).

2) How do you make textures/shaders that are transparent on only a part of the texture? Like jail bars for example.
jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Chretien's journal

Post by jal_ »

I will avoid the joke of the chick being able to inspire anything.

Oh, wait. I didn't. :)
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

There will ofcourse be a secret button that opens a door with flashing babes, just like in duke nukem. :>
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Chretien's journal

Post by Bliccer »

If you want you can take that as a start for your bridge. Also built it from a photo I took in Niagara Falls, I guess.

bridge.zip

And yes. You all need to know that I was in Niagara Falls...
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

Bliccer, that's awesome!
That gave me an idea: I'll post every part that I finish (the map file) so people may suggest improvements. :)
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

New screenshots

Base and a plastic astronaut jump pad (not quite finished).

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0008.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0009.jpg[/lvlshot]

If anyone is interested in a collaboration, send me a message. I need someone who makes textures/shaders/models/whatever to speed up the process.
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

Just a new screenshot. :)

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0010.jpg[/lvlshot]
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Chretien's journal

Post by Dark Metal »

Is that a picture of yourself in your signature?
[WYD]
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

A couple of new screenshots with stuff that will be added.

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00012.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00013.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00014.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00015.jpg[/lvlshot]
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Chretien's journal

Post by skinNCNmaster »

were i you, doing a journal style post.. i'd keep the first post up to date with all info, questions you might ave etc... like a blog but different..

keep your images up top in thumbs..and bump with a mention of the initial posts revision
fKd
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Location: Wellington
Contact:

Re: Chretien's journal

Post by fKd »

Chretien wrote: [lvlshot]http://dl.dropbox.com/u/159251/Map/shot00014.jpg[/lvlshot]
bots will never jump to platforms... you might have some problems getting this to work. good luck sir
skinNCNmaster
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Re: Chretien's journal

Post by skinNCNmaster »

invisible bot bridge..
fKd
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Re: Chretien's journal

Post by fKd »

that would just look a bit funny seeing em running in thin air lol
Chretien
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Re: Chretien's journal

Post by Chretien »

Bots are so 1999. :D
dONKEY
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Re: Chretien's journal

Post by dONKEY »

You wouldn't actually need a whole bot clip bridge, just enough clip brush to encourage then to use that route.
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Chretien's journal

Post by dONKEY »

ooo, just noticed, big glass tube...I did just that in 'Pink and Curly'. Great to see another one :)
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Chretien's journal

Post by monaster »

Yep, this thing looks great!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

[BUMP]
New screenshots in the original post. I'll bump less in the future though; only when I have major updates to present. Hiho.
User avatar
roughrider
Posts: 355
Joined: Mon Jul 22, 2002 7:00 am

Re: Chretien's journal

Post by roughrider »

Chretien wrote:[BUMP]
New screenshots in the original post. I'll bump less in the future though; only when I have major updates to present. Hiho.
No worries man. If you have added screenies you would like to share with us as you are working on it, by all means share.
Team *A51* Q3 & QL
Silicone_Milk
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Joined: Sat Mar 12, 2005 10:49 pm

Re: Chretien's journal

Post by Silicone_Milk »

I had a map where bots were jumping along platforms. Granted, the platforms were each lower than the next, but they still jumped gaps of death fog.
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

Alright, got 4 screenshots to show in 1920 x 1080 :D
Click on the images to see them in higher res.

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0027.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0028.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0032.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0033.jpg[/lvlshot]

I think about 30% of the map is finished now. Yay!
Last edited by Chretien on Tue Jul 27, 2010 2:33 pm, edited 1 time in total.
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

2010-06-01

[lvlshot]http://dl.dropbox.com/u/159251/Map/Inspiration/akira.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0044.jpg[/lvlshot]

I love the movie Akira and so I decided to create a hologram from a gif. It's not finished.
Original shader by Hipshot. I changed it a bit (animated + more light).

Code: Select all

textures/flow/gym1
{
   qer_editorimage textures/flow/gym1.tga
   qer_trans .5
   surfaceparm trans      
   surfaceparm nolightmap
   surfaceparm nomarks
   surfaceparm nonsolid
   nopicmip
   noMipMaps   
   q3map_surfacelight 1000
   cull none
   {
      animMap 3 textures/flow/gym1.tga textures/flow/gym2.tga textures/flow/gym3.tga
      blendFunc add
      rgbGen identity
   }                     
}
Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Re: Chretien's journal

Post by Chretien »

Not much, but some progress.


[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0034.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010.jpg[/lvlshot]

[lvlshot]http://dl.dropbox.com/u/159251/Map/27jul2010-2.jpg[/lvlshot]

2010-07-29

[lvlshot]http://dl.dropbox.com/u/159251/Map/29jul2010.jpg[/lvlshot]

Same angle but more recent:
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0062.jpg[/lvlshot]
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