I just started mapping so I decided to make this journal of my map making process and instead of clogging
the forum with alot of new topics/questions I'll just state a question here and hopefully someone will answer.
I'll also post screenshots and other stuff that make up the design process of my map.

Info:
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[lvlshot]http://dl.dropbox.com/u/159251/Map/2011-02-05.jpg[/lvlshot]
Name: Flow
Inspired by Quake Live maps Siberia and Ironworks.
Type: CTF 5vs5
Game: Quake 3
Progress:
Brushwork 50 % done
Texturing 25 % done
Lightning 0 % done
Sounds 0% done
Fx (smoke etc) 20 % done
Optimization 25 % done
Possible colour schemes:
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[lvlshot]http://dl.dropbox.com/u/159251/Map/Colours1.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/159251/Map/Colours2.jpg[/lvlshot]
These were made with Adobe Kuler [http://kuler.adobe.com/]
Overview:
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More recent:
[lvlshot]http://dl.dropbox.com/u/159251/Map/overview2.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/159251/Map/overview3.jpg[/lvlshot]
Screenshots:
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2010-01-03

This is where Mega Health will be in base.

A very early overview of the center of the map.

A tunnel that will have water when I learn the basics of shaders.

2010-04-21
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot0007.jpg[/lvlshot]
Instead of a walk sign the jump pads will have a jump sign!

(it will be improved cause' it looks like shit atm)
2010-04-24
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00016.jpg[/lvlshot]
Played around with the particle studio by $NulL today.
[http://www.quake3world.com/forum/viewto ... 10&t=37893]
2010-04-29
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00017.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/159251/Map/shot00018.jpg[/lvlshot]
Inspiration:
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[lvlshot]http://dl.dropbox.com/u/159251/Map/Inspiration/lloyds.jpg[/lvlshot]




Misc:
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Someone asked for the plastic shader I'm using. It was created by Pat Howard in this forum post:
[http://www.quake3world.com/forum/viewto ... 10&t=42496]
Code: Select all
//Plastic shader by Pat Howard.
//Best used on curved surfaces.
textures/flow/plastic_smooth
{
qer_editorimage textures/flow/plastic_01.tga
{
map textures/flow/plastic_01.tga
rgbGen const ( 0.675 0.675 0.675 )
}
{
map textures/flow/env_plastic_01.tga
blendfunc add
tcGen environment
}
{
map $lightmap
blendFunc filter
tcGen lightmap
}
}
http://dl.dropbox.com/u/159251/Map/misc ... tic_01.jpg
plastic_01.tga
http://dl.dropbox.com/u/159251/Map/misc/plastic_01.tga
plastic_02.tga
http://dl.dropbox.com/u/159251/Map/misc/plastic_02.tga
Dropbox is a really cool program that lets you store files for free online.