Highest possible image quality?

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Chretien
Posts: 68
Joined: Mon Dec 07, 2009 12:14 am

Highest possible image quality?

Post by Chretien »

I have been using google (some of the guides seems to have wrong values tho) and tried alot of different settings today to achieve the best possible image quality in Q3.
Do you think this is about right?

Code: Select all

r_glDriver "opengl32"
r_allowExtensions "1"

r_ext_compressed_textures "1"
r_ext_gamma_control "1"
r_ext_multitexture "1"
r_ext_compiled_vertex_array "1"
r_ext_texture_env_add "1"

r_picmip "0"
r_roundImagesDown "0"

r_detailtextures "1"
r_texturebits "32"
r_colorbits "32"
r_stereo "0"
r_stencilbits "8"
r_depthbits "32"
r_overBrightBits "1"
r_simpleMipMaps "1"
r_mapOverBrightBits "2"
r_ignorehwgamma "0"
r_mode "-1"
r_customwidth "1920"
r_customheight "1080"
r_fullscreen "1"
r_customaspect "1"

r_vertexLight "0"
r_subdivisions "1"
r_smp "0"
r_ignoreFastPath "1"

r_lodCurveError "10000"
r_lodbias "-2"

r_flares "1"
r_ignoreGLErrors "1"
r_fastsky "0"
r_drawSun "1"
r_dynamiclight "1"
r_dlightBacks "1"
r_finish "1"

r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

r_swapInterval "0"
r_gamma "0.80"
r_facePlaneCull "1"
r_primitives "0"
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