This is a second beta test of my NoGhost comp entry.
[lvlshot]http://www.leveldk.co.uk/dk_ng2/beta2.jpg[/lvlshot]
Download link (about 20mb): CLICKY
//The below comments don't really apply to this beta

So this is a very first beta. I have some known issues:
-r_speeds, don't even go there....but it is playable, my laptop keeps fps above 300.
-jump pads need tweaking, you bump your head jumping up from the central court yard up to the 45 degree corridors towards the base areas.
-jump pads from the catacomb area have triggers that are too big, which means you tend to get stuck a couple of times
-bot clustering is still poor. They tend not to use the catacomb route at all. I will look at this but seeing as it took ages to create a bot file, I'm glad I even got this far!
-weapon and item placement....hmm....I am crap at this...so I really need help and advice.
-Lighting...now for me on my laptop it looks awesome...is it too dark on other monitors? I only have laptops so have never seen it on a monitor.
-Spectators are 'locked' in a clip brush, this is deliberate so they can't get stuck in the areaportals in fly by mode.
Any advice/comments very welcome!
I don't have time for structural changes now, so this is mostly about tweaking stuff.
oh, yes the -fixaas issue if anybody else ever needs it:
I followed Sock's article....but, at least for me I found the -fixaas switch broke the .aas file. So...
-Create your bot only version of the map.
-compile it and create an aas file that does NOT use the -optimize switch
-change the name of the .aas to the same name as your real map
-compile the real map with -fixaas set. DO NOT RUN BSPC.EXE HERE THOUGH
-grab a hex editor. Hexedit is free and easy. Open the renamed aas file and edit the first four entries. -fixaas seems to break these. Change the entry to: 45 41 41 53 then save.
-run bspc.exe on the map (no need to run q3map2) with -reach -optimize set
And that's all folks
