Texture scrounging

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Texture scrounging

Post by dONKEY »

Does anybody have a nice high res fan blade texture I can use for some jump pads? Would be a great help.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture scrounging

Post by obsidian »

I think AEon had some that he used in one of his maps. I remember helping him tweak the shader to get the lighting right on them. I don't remember if they were custom textures or default id Software ones, but check out his maps, he used them on a number of jump pads in that map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Texture scrounging

Post by dONKEY »

OK, thanks. I knew I'd seen that here, but couldn't remember who it was.
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