ferrao3ctf4 needs critics

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
cityy
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Re: ferrao3ctf4 needs critics

Post by cityy »

The error is:

Code: Select all

FATAL: AAS_entityinfo: entnum -1 out of range.
Seems to appear randomly.

Edit: Map needs more RL ammo.
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Ferrao10
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Re: ferrao3ctf4 needs critics

Post by Ferrao10 »

Wow, now that is new to me. Never had that error before. Hmmm.
You play on a usual vanilla q3 1.32?

Please tell me your thoughts on item placement. As I said, it's just a suggestion yet.

EDIT:
when does this error occur? During loading of the map or at random gametime?
cityy
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Re: ferrao3ctf4 needs critics

Post by cityy »

Playing on cpma 1.39.

About item placement:

You should place the LG more obvious ( :D ). And as said I found myself out of rockets sometimes... you should place 1 more RL ammo pack somewhere in the base and the other one at the RG somewhere in mid instead - e.g. at the LG. Not sure about Quad and Regen, both is an easy win.. probably try haste instead of Regen or replace the Quad with a RA. Also the Megahealth seems a bit useless.
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Ferrao10
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Re: ferrao3ctf4 needs critics

Post by Ferrao10 »

Thanks for your input/output, Cityy. I guess I play too little :).
Well, first of all: Haste? You sure about that? On a map of that size? Well, we can try. teamed or one per team? I'd like to keep the quad, MH maybe changed to RA.
I'll add some light to the LG so it's more obvious and add some rockets to the upper perimeter room.
cityy
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Re: ferrao3ctf4 needs critics

Post by cityy »

Hm.. yeah the power ups.. maybe collect some more feedback before you do anything =)
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roughrider
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Re: ferrao3ctf4 needs critics

Post by roughrider »

Ok here are some quick thoughts on this since I only had a few minutes to run around in it.
  • I like the looks of the map and the detail work. Is a good job as far as I'm concerned.
  • Only thing that would pose any kind of dissention to it is that for a ctf map, there isn't in way of base colors. Blue & red base has minimal colors indicating that it is blue or red. In the flag rooms, the only way you know that it is either red or blue is by the flag color, other then that, you wouldn't know until you went down the hall.
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roughrider
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Re: ferrao3ctf4 needs critics

Post by roughrider »

Ferrao10 wrote:Haste?
Don't do it. Seriously. With the structural setting in here, I wouldn't recommend haste being one of your power-ups.
Team *A51* Q3 & QL
Ferrao10
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Re: ferrao3ctf4 needs critics

Post by Ferrao10 »

Thank you Roughrider,
yeah, that "missing" team indication has also been mentioned on another forum.
I'll add some more coloured "blocks"-textures instead of the simple "blocks" inbetween the arches.
Also, I'll redo/add much of/to the clipping; see if I can get the lighting right so it''s a bit less washed; have higher timers on the power-ups; try to get the teleporters a little more "fancy"; and other stuff.
But Wife and child want their share of the time, so... it can take a while :).
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roughrider
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Re: ferrao3ctf4 needs critics

Post by roughrider »

Ferrao10 wrote:Thank you Roughrider,
yeah, that "missing" team indication has also been mentioned on another forum.
I'll add some more coloured "blocks"-textures instead of the simple "blocks" inbetween the arches.
Also, I'll redo/add much of/to the clipping; see if I can get the lighting right so it''s a bit less washed; have higher timers on the power-ups; try to get the teleporters a little more "fancy"; and other stuff.
But Wife and child want their share of the time, so... it can take a while :).
Yeah I hear ya, family first :D .

I'll be around when you get ready to drop your next version on us :tard:
Team *A51* Q3 & QL
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