deleriems site enablePrecip -rain/snow

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

deleriems site enablePrecip -rain/snow

Post by skinNCNmaster »

enablePrecip : Toggling rain/snow on your map. Sprites fall from the skybox and through entities
typical usage: 0 - none(default), 1 - rain, 2 - snow
i tried this both ways, rain and snow, neither worked, various compile types..

does this work?
am i missing doing something else ?

oh hey delerium... your water tutorial and socks terrain shader blending tutorial have not yet been combined...

shader blending in water...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: deleriems site enablePrecip -rain/snow

Post by obsidian »

Where are you reading this from? Who is delerium? It's not a valid Q3 feature, I suspect it's for a mod or other game but without a link or reference, I have no idea what you are referring to.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: deleriems site enablePrecip -rain/snow

Post by skinNCNmaster »

his site guessing urban terror only.. delete this post obsidian :D pardon me.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: deleriems site enablePrecip -rain/snow

Post by obsidian »

[lvlshot]http://pix.motivatedphotos.com/2008/6/28/633502095110658970-Facepalm.jpg[/lvlshot]

This is what I mean about reading/searching/etc. before making a post. Could probably save you some embarrassment and everyone's time had you did a little thinking before making a post.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: deleriems site enablePrecip -rain/snow

Post by Delirium »

I've seen a lot of bad spelling of Delirium but that's the worst! gj

and yes that's for Urban Terror only ;)


and an advanced Water Tutorial is yet to come :) along with others i have planned up.
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: deleriems site enablePrecip -rain/snow

Post by skinNCNmaster »

lol scuse the spelling.. it comes thru me.

anywho, one way i figure to do rain or snow in q3 is with trains and or animated shaders..


a bunch of planar trains descending traveling to the side, rising back up, reorienting and descending again
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