i tried this both ways, rain and snow, neither worked, various compile types..enablePrecip : Toggling rain/snow on your map. Sprites fall from the skybox and through entities
typical usage: 0 - none(default), 1 - rain, 2 - snow
does this work?
am i missing doing something else ?
oh hey delerium... your water tutorial and socks terrain shader blending tutorial have not yet been combined...
shader blending in water...