easygen again

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

easygen again

Post by ^Ghost »

im a bit stuck.. i have 2 pieces of terrain in my map, so my question is, is it possible to have 1 shader file for 2 pieces of terrain that i made separately (2 shaders).. if i put both shaders into 1 file would they overwrite because they have the same texture/shader paths.. ie: textures/ghost-jundo/terrain_0
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: easygen again

Post by obsidian »

Your texture/shader paths should never have the same name otherwise they will overwrite, regardless of whether they are in the same .shader file or not.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: easygen again

Post by ^Ghost »

ok thanks, i was just making sure :D
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
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