Map curve limits?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Foo
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Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Map curve limits?

Post by Foo »

Can anyone recall if there's a max limit on use of curves in a map?

I know the lightmap can grow too big, and you can overdo the t-junctions, but can't remember if there's a hard limit on patches.
^misantropia^
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Joined: Sat Mar 12, 2005 6:24 pm

Re: Map curve limits?

Post by ^misantropia^ »

There isn't any limit that I'm aware of, at least engine-wise. It's possible q3map imposes some hard limit but I doubt it.
jal_
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Joined: Mon Mar 24, 2008 4:13 pm

Re: Map curve limits?

Post by jal_ »

I just checked. There isn't any specific patches limit in q3map2 either. They add to meshes and vertexes so they'll probably end up touching another shared limit at some point, but there isn't a specific limit for them.
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Foo
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Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Map curve limits?

Post by Foo »

Thanks fellas. Have been messing around with something consisting of hundreds of patches, was worried about getting half-finished then run into a brick wall.
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