Decompile

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

Why obsidian has lot of patience? Because I him pissed off? what is your problem? Not because if it is to laugh of me that you opens your mouth you would better make close it. >:( :mad:
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Decompile

Post by fKd »

lol, dude... you are not doing yourself any favors. contact Salinga as said before. he has been doing this for a while now.

side note, dont get angry with ppl who are trying to help you. its hard to understand what lvl of skills you have as well as what you are saying...
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

Sorry if I ais offended somebody I thought that heavy metal laughed of me with my question useless but, as I say above, I land without knowing anything thus it is normal that my questions are without interest for you. Otherwise my experience(experiment) in this domain is almost non-existent. :p
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

:) :) Somebody knows if q3 maps are be use for open arena ????????? :sly: :sly:
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Re: Decompile

Post by Johnny Law »

If the map references stock Q3 textures or sounds, those things will be missing.

I was sure that someone had posted at Quake3World about an Open Arena texture pack meant to fill in for the stock Q3 textures, but I can't find that with a search now... maybe someone else will know what I'm trying to think of.

Just curious, but why are you keen about using Q3 maps in non-Q3 games?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Decompile

Post by ^misantropia^ »

Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Re: Decompile

Post by Johnny Law »

Neat!
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