Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
^Ghost
Posts: 230 Joined: Tue Sep 08, 2009 3:35 am
Post
by ^Ghost » Sun Feb 28, 2010 10:09 pm
now ive never had this problem b4, but when i compile with this shader i test the map it runs fine. until, i get near to the point where i used the lava, then it go back to main menu.
which is weird because its the exact code i used for another shader except for the blendfunc and textures.
Code: Select all
textures/minions-run14/lava2_1k
{
qer_editorimage textures/ghost-custom/protolava_blue.tga
surfaceparm lava
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm trans
tessSize 128
q3map_surfacelight 1000
{
map textures/ghost-custom/protolava_blue.tga
tcMod scroll 0.05 -0.09
tcMod turb 0.2 0.1 1 0.09
}
{
map textures/ghost-custom/protolava2_blue.tga
blendfunc gl_one_minus_dst_color_gl_zero
tcMod scroll -0.05 0.09
tcMod turb 0.4 0.1 1 0.2
}
}
^^this is the shader that crashes
Code: Select all
textures/minions-run14/lava1k
{
qer_editorimage textures/liquids/lavahell_blue.tga
surfaceparm lava
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm trans
tessSize 128
q3map_surfacelight 1000
{
map textures/liquids/lavahell_blue.tga
tcMod scroll 0.05 -0.09
tcMod turb 0.2 0.1 1 0.09
}
{
map textures/liquids/lava2_blue.tga
blendfunc filter
tcMod scroll -0.05 0.09
tcMod turb 0.4 0.1 1 0.2
}
}
^^ this shader works fine.
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TRaK
Posts: 8 Joined: Sun May 10, 2009 1:56 am
Post
by TRaK » Sun Feb 28, 2010 11:42 pm
I think your blendfunc needs to specify a destination blend. (add gl_one or something to the end of the blendfunc line)
http://www.robotrenegade.com/q3map2/doc ... #blendfunc
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^Ghost
Posts: 230 Joined: Tue Sep 08, 2009 3:35 am
Post
by ^Ghost » Mon Mar 01, 2010 1:21 am
lol i figured it out,, funny how the smallest error can make the biggest difference...
Code: Select all
{
map textures/ghost-custom/protolava2_blue.tga
blendfunc gl_one_minus_dst_color_gl_zero
tcMod scroll -0.05 0.09
tcMod turb 0.4 0.1 1 0.2
}
^^b4
Code: Select all
{
map textures/ghost-custom/protolava2_blue.tga
blendfunc gl_one_minus_dst_color _gl_zero
tcMod scroll -0.05 0.09
tcMod turb 0.4 0.1 1 0.2
}
^^after
forgot to space out ...dst_color and _gl_zero
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