Decompile

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

maps conversion

Post by I'mnot-aRat »

how do you do to rebuild the maps to make a pk3 file. it's for my personal use ....thanks to answer

:q3: :clownboat: :q3:
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Decompile

Post by I'mnot-aRat »

how do you to convert q3 maps in ef maps ?

It's for my personal use

thanks to answer :q3: :sly: :q3:
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Re: maps conversion

Post by Johnny Law »

A pk3 file is just a zip archive. You can assemble it using 7-zip or any other zip utility. Are you asking about just composing the archive, or actually building the files that go into it?
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: maps conversion

Post by v1l3 »

I have always used my Winzip
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: maps conversion

Post by Foo »

Hey v1|3, give 7-Zip a try. Just as good, but no cracks, cash or trial notices to contend with.

Also opens .rar with no extra software needed. Greatest win.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: maps conversion

Post by obsidian »

7-zip :up:

I'mnot-aRat: You need to detail exactly what you are trying to do and what you have tried already. Otherwise, it's hard for anyone to answer your question.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: maps conversion

Post by v1l3 »

Foo wrote:Hey v1|3, give 7-Zip a try.
I actually do have it, but I've just been using Winzip for so long that it's hard to switch over I guess..I don't have any trial notices either, and I never payed for it. I was in a clan back on 1.16n days and a clan member sent me a crack for it so.. Maybe I'll give the 7-zip a better look over. :shrug:
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Salinga's EF conversion of Q3 maps

Post by I'mnot-aRat »

it's because I've got a pk3 of a q3 map that I've download (with permission) and I want to convert it into another pk3 files but for ef...

Well, I opened the pk3 files and now I don't know if I have to convert all the archive or just the .bsp file so ...can you help me !!! :cry:
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: maps conversion

Post by I'mnot-aRat »

well... I want to convert the pk3 file of a q3 map into a ef map.
I've got q3map2 but I don't know if I must compile the pk3 file,all there is inside or just the .bsp file
:)
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: maps conversion

Post by I'mnot-aRat »

also I would like to know what to type in the console :puke:

:q3: thanks :q3: to :q3: answer :) :)
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Re: maps conversion

Post by Johnny Law »

The first post in Salinga's thread covers the general steps. You have to modify the .bsp file to use the correct entities for EF, then re-create the .aas file for bots, and you'll probably have to fiddle with some of the other files as well (as Salinga describes) to deal with texture/shader issues.

If you're not already familiar with Q3 or EF mapping it's going to be a quite a bit of work to get all the details right. I'd say to first try asking Salinga if he would convert it for you.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

Note: Split and merged posts to keep everything in one place.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

I'mnot-aRat:

STOP SPAMMING THE FORUM THREADS WITH THE SAME QUESTION!!!

You've created a thread, then posted in others and I've gone through all the trouble of moving them all back here. If you have a question, post in here instead of spamming other people's threads. If you post the same question on another thread, I will delete it.

Johnny Law already answered your question. If there is any part of that you don't understand, ask someone to elaborate what part you don't understand instead of asking the first question again like a skipping record player.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

I didn' t want to spam the other subjects with my question I ' am sorry if it is the case :cry: :cry: :cry:
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

And if it's possible can you tell me where can I find the first salinga's post ........ cuz I'm a really IDIOT :tear: :tear: :tear: :cry: :cry: :tear: :tear:
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

viewtopic.php?f=10&t=39738
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

;) thanks,I am still sorry to have pissed off to you with this who maybe seemed to you of an incomparable bullshit THANK YOU I ais just to think and then I am well eventually manage me In fact the maps of ef is not numerous and I wanted to renew the stock thus I am to throw(launch) the head the first one(night) in this thing(trick) by thinking that it would be simple and once again I ais shows a bullshit more élévée that the normal well I tell not my life it is just for explaining the question and why I the ais put on several discussions. Still saddened. :( :rolleyes: :smirk: :sly: :p :D
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

I'm not pissed off in the least. There's a certain amount of forum etiquette you need to follow. I'm just trying to help you learn how to post questions on an internet forum.

(BTW, try to keep the rainbow colours and smilies down to a minimum, thanks. :) )
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

Thank you still!!!!!!!!!!!!!!!!! And it is I would put no more than 2 smileys by comment!!!!!!
I'mnot-aRat
Posts: 13
Joined: Sun Feb 14, 2010 6:52 pm

Re: Decompile

Post by I'mnot-aRat »

Hey hey!!! It is still me and my question rotted!!! How we make to convert models q3 there models ef. It is not the punishment(effort) to ask me what I have already begun(undertaken): I not ais nothing begun(undertaken) I land as a moron. :?:
:)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

You can't extract models from the bsp. You will need the original model files.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Decompile

Post by Dark Metal »

This obsidian guy sure has a lot of patience...
[WYD]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

Tell me about it... I had to sit through dinner sitting next to you. ;)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Dark Metal
Posts: 5496
Joined: Sun Feb 20, 2000 8:00 am

Re: Decompile

Post by Dark Metal »

At least you knew enough to keep your mouth shut.
[WYD]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Decompile

Post by obsidian »

:olo: Flames in the Void, please.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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