In any case, I've spent a few weekends of the new decade sketching a Q3CTF map layout. I'm at the point where layout-wise I'm just shoving minor bits back and forth, so I'm going to take a break from that to move on to doing texture treatments. Meanwhile here's what I have so far, for giving feedback if you like.
This is an ALPHA version. It ain't anywhere close to being done!

(Click on the overhead image above to go to the entity overview.)
I'm ready for feedback on these things:
- layout (attack/escape routes and combat surfaces)
- major architecture (the "bones")
- entity placement
I'm NOT ready for feedback on:
- texturing (everything is "prototype textured" -- just raw red and blue)
- lighting (just a sky and buckets of pointlights)
- sounds (there are none)
- botplay (it works, but hasn't been tuned)
- clipping, rendering performance, location markers, and anything else I haven't mentioned
There's also an "alternate entity placement" version I'm fiddling with: ==> jlctf4_a12_alt<== (and overview)
Screenshots are moderately pointless at this stage, but it's tradition for a thread yeah?




