hint brushes?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

hint brushes?

Post by ^Ghost »

whats the purpose of them and how do u use it properly???

i was told to put it in each new area, and that it helps fps, is this true?
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
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Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: hint brushes?

Post by Silicone_Milk »

Hint brushes are used to tell the compiler "split this vis cell here".

In short, they're used to fine-tune the construction of the vis data.

There's more to it than just to put it in a new area. There should be a tutorial hiding around here somewhere...

EDIT: Here's the article I was looking for: http://tremmapping.pbworks.com/Understa ... %20Brushes
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: hint brushes?

Post by ^Ghost »

thanks for the tut, it cleared up a lot for me.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
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