whats the purpose of them and how do u use it properly???
i was told to put it in each new area, and that it helps fps, is this true?
hint brushes?
hint brushes?
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Re: hint brushes?
Hint brushes are used to tell the compiler "split this vis cell here".
In short, they're used to fine-tune the construction of the vis data.
There's more to it than just to put it in a new area. There should be a tutorial hiding around here somewhere...
EDIT: Here's the article I was looking for: http://tremmapping.pbworks.com/Understa ... %20Brushes
In short, they're used to fine-tune the construction of the vis data.
There's more to it than just to put it in a new area. There should be a tutorial hiding around here somewhere...
EDIT: Here's the article I was looking for: http://tremmapping.pbworks.com/Understa ... %20Brushes
Re: hint brushes?
thanks for the tut, it cleared up a lot for me.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]