Promode.org - competitive level design guide gone

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Promode.org - competitive level design guide gone

Post by cityy »

Today I wanted to look up something in the competitive level design guide from the promode.org wiki but it seems like it is gone.
Maybe anyone has it laying arround on his HDD?

If not, are there simular guides?
www.ferdinandlist.de/leveldesign
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Re: Promode.org - competitive level design guide gone

Post by Hipshot »

I'm just gonna add this Q, sorry.
:What happend to the promode site and where are the old forums?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Promode.org - competitive level design guide gone

Post by cityy »

Found it using archive.org.

http://web.archive.org/web/200805010820 ... sign_Guide

I once asked the guys in the #promode channel what happened but it seems like every single person in there is just idling..
www.ferdinandlist.de/leveldesign
tehSandwich
Posts: 64
Joined: Thu Jun 11, 2009 5:49 am

Re: Promode.org - competitive level design guide gone

Post by tehSandwich »

There's this too.

http://www.goodstuffmaynard.com/portfol ... index.html
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Promode.org - competitive level design guide gone

Post by Anthem »

tehSandwich wrote:There's this too.

http://www.goodstuffmaynard.com/portfol ... index.html
Yeahhh. I was going to post this. :D
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Promode.org - competitive level design guide gone

Post by v1l3 »

Yep..that ones it

I dunno what happened to CPMA? The site has went to Challenge TV, which has always existed for downloading the files and posting demo's and such. I've used it alot in the past, but now it's apparently promode now. I think it's all aimed at the standalone version, as I don't think that they work on it as a mod anymore. They always had that aim in the past, as I had brought up alot in the past forums that I joined in 2002 for testing promode custom maps back when Swelt, wviperw, PJW, Lunaran, Acid, evillair, Lukin, Stormshadow, Poubellator, Hubster were making maps. I stop hitting that forum for a couple of years after Q4 came out(which killed everything), and looked at it one day and it was what it is now. :tear:
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Promode.org - competitive level design guide gone

Post by Anthem »

v1l3 wrote:Yep..that ones it

I dunno what happened to CPMA? The site has went to Challenge TV, which has always existed for downloading the files and posting demo's and such. I've used it alot in the past, but now it's apparently promode now. I think it's all aimed at the standalone version, as I don't think that they work on it as a mod anymore. They always had that aim in the past, as I had brought up alot in the past forums that I joined in 2002 for testing promode custom maps back when Swelt, wviperw, PJW, Lunaran, Acid, evillair, Lukin, Stormshadow, Poubellator, Hubster were making maps. I stop hitting that forum for a couple of years after Q4 came out(which killed everything), and looked at it one day and it was what it is now. :tear:
Storm actually just made a new map for the NoGhost Mapping Competition. :) His style is very apparent in it. I recommend that you check it out if you haven't.

Image
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Promode.org - competitive level design guide gone

Post by v1l3 »

Yeah I have that..I was glad to see he's still hanging. He's ol' school, I have all of his released maps..you should check out his map(bgmp5) in the second Burial Grounds Mappack..which is at ..::LvL, it's got some ownage qualities. Actually with Cpma on topic, Stormshadow made a map for a competition where the winner would have their map put into the next Cpma Mappack...which never actually got released. >:( but...I just uploaded his map entry to Filefront:

onewrongmove

check it out..nobody has that map(I don't think)..except for me of course. :D You have to have Cpma with \callvote promode 1 enabled(which Osp also has that callvote option). The map makes use of air strafe-ing, double jumping, tele-jumping. It isn't made for looks being the priority..it's a gameplay map just like all of the other Cpma Mappack maps.
Anthem
Posts: 399
Joined: Wed Oct 21, 2009 12:34 am

Re: Promode.org - competitive level design guide gone

Post by Anthem »

v1l3 wrote:Yeah I have that..I was glad to see he's still hanging. He's ol' school, I have all of his released maps..you should check out his map(bgmp5) in the second Burial Grounds Mappack..which is at ..::LvL, it's got some ownage qualities. Actually with Cpma on topic, Stormshadow made a map for a competition where the winner would have their map put into the next Cpma Mappack...which never actually got released. >:( but...I just uploaded his map entry to Filefront:

onewrongmove

check it out..nobody has that map(I don't think)..except for me of course. :D You have to have Cpma with \callvote promode 1 enabled(which Osp also has that callvote option). The map makes use of air strafe-ing, double jumping, tele-jumping. It isn't made for looks being the priority..it's a gameplay map just like all of the other Cpma Mappack maps.
That was an interesting map. The textures seem very out of element for storm, but in element for cpma. Thanks for sharing. :)
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Promode.org - competitive level design guide gone

Post by cityy »

Promode.org is back to it's old state for those who didn't notice yet.
www.ferdinandlist.de/leveldesign
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