can you do this with Q3? or is it wsw only?jal_ wrote: These shots are taken with r_speeds 4 which draws only the tris of the mesh in the crosshair (i love it for optimizing).
Terrain mapping.
Re: Terrain mapping.
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Terrain mapping.
/r_speeds 1-6 works for Q3 but I don't think any of them do exactly the same thing.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Terrain mapping.
I suspect that's the problem, there's a reason big models have always needed to be cut up, if you have a big arsed model loaded into memory you're actually forcing the renderer to do *a lot* more work culling huge amounts of data just for the sake of the local PVS, that's terribly inefficient.Hipshot wrote:...I was talking about models in specific, not just as large terrain.... And I was only talking about the renderer not the compile...
@ donkey: *Bagpuss gave a big yawn, and settled down to sleep...*
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Terrain mapping.
@^Ghost, I always install q3map2 in a seperate folder to GTK, I would not recommend they share. My tutorials only work with q3map2 v2.5.16 but you can download all the source files I used in the examples, Do this maps compile for you?
@Kat, OMG you are back! no sleep NO sleep, wake up bagpuss!
@Kat, OMG you are back! no sleep NO sleep, wake up bagpuss!

Well he was evil, but he did build alot of roads. - Gogglor
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My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Terrain mapping.
I think it's wsw only. AFAIK, ID's q3 doesn't do it, but with all the opensource engines can't say for sure.Delirium wrote:can you do this with Q3? or is it wsw only?