Terrain mapping.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Terrain mapping.

Post by Delirium »

jal_ wrote: These shots are taken with r_speeds 4 which draws only the tris of the mesh in the crosshair (i love it for optimizing).
can you do this with Q3? or is it wsw only?
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Terrain mapping.

Post by obsidian »

/r_speeds 1-6 works for Q3 but I don't think any of them do exactly the same thing.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: Terrain mapping.

Post by Kat »

Hipshot wrote:...I was talking about models in specific, not just as large terrain.... And I was only talking about the renderer not the compile...
I suspect that's the problem, there's a reason big models have always needed to be cut up, if you have a big arsed model loaded into memory you're actually forcing the renderer to do *a lot* more work culling huge amounts of data just for the sake of the local PVS, that's terribly inefficient.

@ donkey: *Bagpuss gave a big yawn, and settled down to sleep...*
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Terrain mapping.

Post by sock »

@^Ghost, I always install q3map2 in a seperate folder to GTK, I would not recommend they share. My tutorials only work with q3map2 v2.5.16 but you can download all the source files I used in the examples, Do this maps compile for you?

@Kat, OMG you are back! no sleep NO sleep, wake up bagpuss! :D
Well he was evil, but he did build alot of roads. - Gogglor
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jal_
Posts: 223
Joined: Mon Mar 24, 2008 4:13 pm

Re: Terrain mapping.

Post by jal_ »

Delirium wrote:can you do this with Q3? or is it wsw only?
I think it's wsw only. AFAIK, ID's q3 doesn't do it, but with all the opensource engines can't say for sure.
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