Finding and removing identical brushes?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Finding and removing identical brushes?

Post by AEon »

I found an ugly bug in GTKradiant v1.4:
  • If you work on a regioned off map part of the map, and then use Bobtoolz to reset the texture on all brushes, *all* the brushes will be shown, also those outside of the region. Trouble is this actually duplicates the brushes outside the region.
IIRC there was a tool that lets you remove identical brushes?

I thought MiriX did this, alas it does not. Help appreciated.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Finding and removing identical brushes?

Post by AEon »

Well... I remembered that Bobtoolz - Intersect (available only under GTKradiant v1.2.13, not v1.4) should do the job. And it does... it selects all identical brushes... alas it selects *both* of them so you cannot simply delete them :(
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Finding and removing identical brushes?

Post by dONKEY »

I don't quite follow. Do you mean GTK created duplicate brushes? I've had that a few times before in 1.4. Mostly if I've created a grouped entity then used undo.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Finding and removing identical brushes?

Post by AEon »

Duplicate brushes... yes. I had to go in manually and delete them by hand. I only noticed the issue when my planks suddenly were no longer in-game. In-editor they were still there.

Luckily when you select a brush, then drag-LMB some more the duplicates will also be selected, turning the brush a deeper red. Together with Shift+A on the textures that were the cause of the duplication, I was able to find them all.
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