Stupid pendulum...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Stupid pendulum...

Post by Hipshot »

How can I rotate the pendulum w/o having to rotate the model, or that it's get rotated by itself? Very annoying, this really fuck up light reception on models bound to the ent.
Because if I rotate the pendulum 90 degrees, then I need to rotate my model that too, if not, it gets rotated by the entity and thus is shown wrong in the game. BUT, the light that is calculated on the model is from the angle that I sat myself, not the one I see in the game....

Doesn't matter if the pend is just a brush or if I have bound a model to it... same problem exists. That I need to rotate it in radiant wrongly.

How can I fix this? Is it possible?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: Stupid pendulum...

Post by InsaneKid »

thats fuzzy!- maybe better if u have a look at dm15! :up:
Reward urself: Do GOOD!
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Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Re: Stupid pendulum...

Post by Hipshot »

Sadly, I can't see how thats helping.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Stupid pendulum...

Post by dONKEY »

I have just had a play about with this...apologies if I have misunderstood your post. When I use a model as a pendulum it seems I need to rotate the model not the entity. I am using GTK 1.5, as rotations with models seem less problematic then. I set a small playerclip brush and an origin brush as a pendulum, then targeted my model at the entity. Depending how I rotate the model seems to dictate the rotation of the pendulum. I didn't touch the angles on the pendulum at all. The lighting of the model was correct for the starting point of the pendulum entity, which I guess is normal.
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