gametype key for entities: I replaced all lines containing:
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notbot : used to make an item invisible for bot attraction.
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notbot : used to make an item invisible for bot attraction.
gametype : defines the gametype(s) that will spawn this item, valid values: "ffa", "tournament", "single", "team", "ctf", "oneflag", "obelisk", "harvester", and "teamtournament"; e.g. ffa team.
misc_model: Update for the misc_model section in the entries.def file (Sock's info plus my small update):
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/*QUAKED misc_model (1 .5 .25) (-16 -16 -16) (16 16 16) - CLIP LIGHTMAP
Generic placeholder for inserting .md3 models in game. Requires compilation of map geometry to be added to level.
-------- KEYS --------
angle: direction in which model will be oriented.
angles : X Z Y model direction for complex orientation
model : path/name of model to use (eg: models/mapobjects/teleporter/teleporter.md3).
modelscale_vec : X Y Z scale of model
_remap : retexture ALL of the model surface with a different texture, must specify full path from baseq3 folder downwards. Works with the full Q3 directory tree structure.
spawnflags : 0 or unset yields vertex lighting, 2 for vertex lighting with autoclip, 4 to lightmap model, and 6 to lightmap with autoclip.*/
It would be nifty to keep this up, adding other information missing so far, I could then make the update available for download. If an updated version of the entities.def already exists please let me know, i.e. make it available for download, I could use a "diff" tool to combine/merge info. I have a string feeling of deja vu... as if we had done this some years ago... hmm.