@ tehSandwich:
As AEon mentioned below your post this stray brush is an alternative way to the RG. It will become some kind of lamp/torch later on.
You may not find clip/caulk brushes anywhere since I'm currently on the layout of the map. Tho you've mentioned a lot of things that are wrong with the visual style of the map - gonna remember that later on. I'm not sure how I want to make the teleporter look like, maybe you got some suggestions?!
@ AEon:
My problem with adding a 3rd floor at this place is that the stairway would become very long and there would have to be another way up to the YA which would slow down IMO - tho, I'm gonna think about how to solve this..
I'm also not sure about the way to the RG - thought about some kind of hole through which you can drop down to RG. Anyway,
I also like the idea that you have to duck since it doesn't make you that slow because of the slick brush at the entrance.
Didn't notice that VQ3 boxes problem yet - only play the map in cpma. Will be fixed tho. Yes there is a bot clip, otherwise bots wont get up to the PG since they dont take the jump pad and the teleporter :/
No, he doesn't cheat there and there is no bot spawn either

some time ago I spectated a bot duel on the map seeing xaero going for the RG the regular way, what tbh really surprised me! Uriel also goes for the RG as far as I noticed.
I don't really get how you mean draping arround the MH!? You mean giving players another reason to use this corridor? Atm I thought about this corridor to be a good place to respawn since your have LG/RL/MH/YA right next to the spawn.
I thought about that a lot - as you said it's just a tele jump in cpma and a single circle jump in vq3. Since tehSandwich has also mentioned it I'm pretty sure I'll add that planks/bridge.
Before you add further details to the map, I'd suggest more work on the layout...
That's what I will do, ty both helped a lot
