PC game with decent hair?

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Scourge
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Post by Scourge »

Before I got to far into the thread RE4 was going to be my suggestion. Now I have nothing. :D
Jackal
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Post by Jackal »

not to mention the whole STOP BEING SUCH A FUCKING NERD THAT YOU WHINE AND BITCH ABOUT SUCH ASSANINE THINGS LIKE HAIR IN A VIDEO GAME!
ForM
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Post by ForM »

o'dium wrote:
4g3nt_Smith wrote:Basically, o'dium is a nitpicking cunt who cares more about how a game's hair engine works than if its actually good in gameplay terms.
Once again, the fact that you got that from my post is amazing. You sir, are a god.

:lol:

Not just one post, but a few dozen post's. All on about stupid nit picky crap.

Anyone here will agree. There just aint a game on the market today, nor will there ever be a game, that will satisfy you.

So do us all a favor.

Talk about why titties sag instead.
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Foo
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Post by Foo »

I think odium thinks he's a game critic.
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HM-PuFFNSTuFF
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Post by HM-PuFFNSTuFF »

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FragaGeddon
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Post by FragaGeddon »

Tomb Raider
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Hannibal
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Post by Hannibal »

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Pooinyourmouth_needmerge
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Post by Pooinyourmouth_needmerge »

I don't know about all you other cocksuckers, but for me; the first thing I think about before I purchase a game is whether or not it has decent hair physics.
Grudge
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Post by Grudge »

lol, you can't compare a fucking fight game to a fps ffs. You get 10 times the polycount on a character in a fight game compared to a fps.

I guess you are too stupid to realize that you can't max out on every feature when making a game. If you have a complex lighting model, you need to cut down on polys.

Besides, the only ones who care about realistic hair and stuff are fucking jRPG virgin geekboys anyways.
Guest

Post by Guest »

Splinter Cell Chaos theory.

You can see his hair sometimes when he's going through air vents and you can see through individual strands of hair it looks pretty realistic especialy when you have the night vision on.
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raw
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Post by raw »

You really are a super geek aren't you?
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Post by Guest »

Who me? I'd say I definitely have some geek in me, anyone that posts here that denies it is full of shit imho.
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MKJ
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Post by MKJ »

Foo wrote:
o'dium wrote:
Foo wrote:Resident Evil, the 1 camera angle wonder?
RE4 is one of the best games to come out in years. You cant seriously be moaning about the camera angle, after the 10 years we have spent with static cameras, can you? Or are you just picking up shit just because you like to be a cunt? :icon22:
MUUUUHRRR.

MAYBE I'M PICKING IT OUT BECAUSE RESTRICTED DYNAMICS/SCALE ALLOW FOR IMPROVED GRAPHICS. JUST LIKE IN BEAT EM UPS.
RE4 has dynamic camera sir. and even if it didnt, the cutscenes are using the ingame engine too, so there are lots of moving camera's about
(same goes for REmake and RE0 btw, although they all have short hair one way or another)
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LXS
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Post by LXS »

Wait a sec... isnt the player's hair one of the least important things in the game?

Consider the performance hit, the time taken to make it (code and art) and the overall impressiveness of hair - not really worth it, unless your game is particularly hairy...

I'm sure Realistic Hair Physics isnt a sales point you'll see on the back of the box outside Barbie Hairdressing Princess 4...

Obviously, RE4 needs nice hair because of the camera angle, but not perfectly rendered individual strand hair physics...
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Bacon
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Post by Bacon »

Pooinyourmouth_needmerge wrote:I don't know about all you other cocksuckers, but for me; the first thing I think about before I purchase a game is whether or not it has decent hair physics.
Jesus! I thought I was the only one!
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