Real life level design?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Kaz
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Real life level design?

Post by Kaz »

http://www.d-shape.com

Thoughts? I've been fantasizing for hours on end...
obsidian
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Re: Real life level design?

Post by obsidian »

3D printers have been around for some time. The only thing this looks like it is able to do differently is work on a much larger scale?
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DTS
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Re: Real life level design?

Post by DTS »

It's called architecture, not "real life level design".
fKd
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Re: Real life level design?

Post by fKd »

lol
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Hipshot
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Re: Real life level design?

Post by Hipshot »

DTS wrote:It's called architecture, not "real life level design".
In here it's called level design.
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Silicone_Milk
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Re: Real life level design?

Post by Silicone_Milk »

maybe it should be called "virtual architecture"
Kaz
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Re: Real life level design?

Post by Kaz »

DTS wrote:It's called architecture, not "real life level design".
:rolleyes:

I just thought it was interesting because it seems to be a far more direct translation of virtual modeling when compared to standard construction technologies. It seems to me as though it could help to (further) blur the line between artists who work in virtual worlds and those who design buildings in "real life".
DTS
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Re: Real life level design?

Post by DTS »

Well I think all architectural design is done on computers now anyway...

Edit: And that "line" between "virtual worlds" and "real life buildings" is phusics, which video game levels pretty much throw out the window in favour of simplified gameplay,
Kaz
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Re: Real life level design?

Post by Kaz »

I wasn't talking about the line between videogame levels and real-life buildings, I was talking about the line between the two skillsets, and the intermediary construction processes that currently exist. I was unaware that they were so closely related anyway, and I suppose that this doesn't actually do any blurring, then. Whether or not it does any of this doesn't detract from the "cool-ness" of the technology, in my mind. I'm not ignorant to the existence of physics or the lack of needing to account for them in level design.
AEon
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Re: Real life level design?

Post by AEon »

Not sure what DTS is nitpicking about... we understand what you mean Kaz :)... yes that is pretty cool indeed.
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