hello

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

hello

Post by ^Ghost »

just stopping by to say hello. i am a mapper myself, however i make defrag maps, if any1 has played defrag b4 hopefully you have played my maps. you can find them here at http://q3a.ath.cx/?map=ghost&fo=3&show=50

i come here to meet other mappers and hopefully to learn something new.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: hello

Post by fKd »

hello, and welcome, lets see what you are working on :D
InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

Re: hello

Post by InsaneKid »

i want to learn from YOU, ghost.-
About DeFrag: jump-distances, speeds, acceleration and stuff!
pls add me (im usin MSN mostly)! ;)
Reward urself: Do GOOD!
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: hello

Post by dichtfux »

Looks like you made some cool defrag stuff. :cool: Welcome!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: hello

Post by ^Ghost »

yea for sure man u guys feel free to add me my msn is q3tay123@hotmail.com

i would add u but im currently not at home right now
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
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