GtkRadiant 1.5: sky.shader vs textures\skies missmatch

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GtkRadiant 1.5: sky.shader vs textures\skies missmatch

Post by obsidian »

Did you install the Q3A gamepacks?

http://zerowing.idsoftware.com/files/ra ... -07-18.msi
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GtkRadiant 1.5: sky.shader vs textures\skies missmatch

Post by obsidian »

No, not the game patches... the Q3A SDK gamepacks. See the link above.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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