Q4 OMFG!!! BREAKING NEWS!!!!
killing bugs gets old...terrible AI for such a brand new game...holding soda cans allows you to run through entire levels untouched...dated engine...shall I go on?SOAPboy wrote:HL2 owned for SP.. sorry but Doom3 was shallow and boring.. at least HL2 had some substance..Duhard wrote:...and d3 owned hl2 which was indeed one the worst games ever made.Freakaloin wrote:its not really hard to own d3...
I heard there are gonna be some bugs and mesquitoes in q4 too...hmmm
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am
Rhino Squad. That's not too bad.
Now, "Matthew Kane" -- forcing a specific role on the player. That is pretty dang anti-Quake. That's in essence the same as giving the DOOM character a name. It's supposed to be "you." And that's part of the coolness of it.
Example: TIE Fighter was a great game. But part of the coolness of it was that you were the TIE pilot rising through the ranks. It was you in the cockpit. It wasn't some genericly-named ("Kane"?!? seriously, what the fuck! That name was cool in Kung-Fu and Robocop 2 when I was 9, not Quake) guy out there. And the same has always applied to id's games, at least since DOOM.
Contrary to adding immersion to the game, handing such a specific role to the player kills it off. Another example. You're playing HL2, and you're pretty into it, then you walk into like, the tenth room where somebody's like, "OOOOOH! Gordan Freeman! Wow, you're a legend, can I suck you off!?!" That kind of garbage totally takes you out of the experience and reminds you that you're not the hero in the story -- you're some nerd-creation of a development team that you don't care for at all, let alone want to become.
I'm 100% opposed to naming the character in a Quake series game.
Now, "Matthew Kane" -- forcing a specific role on the player. That is pretty dang anti-Quake. That's in essence the same as giving the DOOM character a name. It's supposed to be "you." And that's part of the coolness of it.
Example: TIE Fighter was a great game. But part of the coolness of it was that you were the TIE pilot rising through the ranks. It was you in the cockpit. It wasn't some genericly-named ("Kane"?!? seriously, what the fuck! That name was cool in Kung-Fu and Robocop 2 when I was 9, not Quake) guy out there. And the same has always applied to id's games, at least since DOOM.
Contrary to adding immersion to the game, handing such a specific role to the player kills it off. Another example. You're playing HL2, and you're pretty into it, then you walk into like, the tenth room where somebody's like, "OOOOOH! Gordan Freeman! Wow, you're a legend, can I suck you off!?!" That kind of garbage totally takes you out of the experience and reminds you that you're not the hero in the story -- you're some nerd-creation of a development team that you don't care for at all, let alone want to become.
I'm 100% opposed to naming the character in a Quake series game.
You see for me, that HELPs the game. I would also like it MORe if the charecter spoke. It would just open up a lot more coolness to the cinematics and game.
I KNOW im not the guy on the screen, I just want a damn cool game.
Thats why i liked the start of RtCW better on the xobox over the PC.... Because YOU SPOKE
I KNOW im not the guy on the screen, I just want a damn cool game.
Thats why i liked the start of RtCW better on the xobox over the PC.... Because YOU SPOKE
At the end of the day it matters how they are MAKING the game.
If its gonna be ALWAYS first person like HL2, then it makes sense to not speak.
But if your gonna have cinematics every so often SHOWING YOU THE PLAYERS FACE, then yo udamn well want him to speak. I think it looked stupid in Doom 3, the guy was a mute...
EDIT:
Oh, and BTW, I cared for the person on screen MORE when i got to know them. If its some mute that i never see, i couldn't give two shits i just hit the quick load button when i die. I couldn't care less.
The only games that made me care, are metal gear solid on psone and final fantasy 7. And in those game you guy spoke and had a name.
I guess at the end of the day, its what YOU feel works, and you cant please everybody.
For the record, PLEASE GOD tell me they added save points, i.e. saver terminals like on the walls every so often, like metroid. I cant stand quick saves as it just takes the skill out of the game. Again, IMHO.
If its gonna be ALWAYS first person like HL2, then it makes sense to not speak.
But if your gonna have cinematics every so often SHOWING YOU THE PLAYERS FACE, then yo udamn well want him to speak. I think it looked stupid in Doom 3, the guy was a mute...
EDIT:
Oh, and BTW, I cared for the person on screen MORE when i got to know them. If its some mute that i never see, i couldn't give two shits i just hit the quick load button when i die. I couldn't care less.
The only games that made me care, are metal gear solid on psone and final fantasy 7. And in those game you guy spoke and had a name.
I guess at the end of the day, its what YOU feel works, and you cant please everybody.
For the record, PLEASE GOD tell me they added save points, i.e. saver terminals like on the walls every so often, like metroid. I cant stand quick saves as it just takes the skill out of the game. Again, IMHO.
Yeah, I totally get that point, but there's more at work here than just what's cool in terms of immersion. And again, being called a character's name takes me out of the game pretty fast. You being "you" is always better than you being somebody else.
That's another reason I just couldn't get into Halo. It was the little stylistic things that were just too "gay" for me. It was all the talk. It was you being some guy, "Master Chief." It just was not done stylistically well. It wasn't dark enough for me. I want style. I don't want some fucking Hollywood piece of trash "production" that reminds me more of Armagedon (the movie) stylistically than Quake. I think a good game can be broken down to two things. One is gameplay, the other is style. Style deals with graphics, music, ambience, atmosphere, and all of that, right? A game that feeds you your name, feeds you squad mates that talk to you in horribly cheap dialogue (with sub-par actors, mind you), and basically puts in you the starring role of a cheap, unoriginal action movie -- can anyone call that a stylistic achievement?
I say no! And that's what we're looking at for the next Quake's single player experience. It would be much better stylistically if they did it DOOM 3 style. I agree that there were some weird moments where you're standing there and another guy is talking and you just don't say a word. But in the end, you got a much more stylish and appropriate presentation. The characters (which were [thank God] minimally used in their roles) gave you what you needed without rushing it too much. Then you went about your business doing it. It was much more personal than having a bunch of poorly done Hollywood-esque sharades thrown at you. I wonder how you spell sharades anyway.
Finally, I agree about Solid Snake and sometimes even Cloud (though I actually grew to dislike him more, with every new thing I found out about him :P). The things that made Snake an enduring character were basically twofold, I think. One, he had a great voice actor for a game. Two, there were some relevant conversations in that series. It wasn't like Halo's retarded conversations where some Village People-looking admiral is all in your face saying crap like, "OK Chief, you're the man! GO and do it! URAH!" They were talking about adult topics -- nuclear proliferation, basic philosophy stuff. The occasional really interesting history lesson.
That made Metal Gear Solid series great. But that its own animal. I fear that what we're looking at in Quake 4 (anyone else frustrated by the fact that Raven has now officially dropped the Roman numerals, even though its been used in the other Quake games?) is a shallow, Halo-style garbage dump of a script, with no real style, no real relevance, and simply a lack of character in relation to the Quake universe. Granted, there isn't much to the Quake universe to be in-character with. But that's part of my point I think.
And you've also got to consider precendence. Quake has never been about this kind of garbage. Save that for some other brand name -- Quake is not where it belongs. Also, seriously -- where on Earth did they come up with a name as silly as "Matthew Kane?" I'm OK with Matthew. It's a regular name, and it doesn't suck. But Kane? My goodness. That's amazing.
If it weren't a franchise like Quake and it was just a sci-fi war game, I'd be like, oh cool, whatever. But it's not.
That's another reason I just couldn't get into Halo. It was the little stylistic things that were just too "gay" for me. It was all the talk. It was you being some guy, "Master Chief." It just was not done stylistically well. It wasn't dark enough for me. I want style. I don't want some fucking Hollywood piece of trash "production" that reminds me more of Armagedon (the movie) stylistically than Quake. I think a good game can be broken down to two things. One is gameplay, the other is style. Style deals with graphics, music, ambience, atmosphere, and all of that, right? A game that feeds you your name, feeds you squad mates that talk to you in horribly cheap dialogue (with sub-par actors, mind you), and basically puts in you the starring role of a cheap, unoriginal action movie -- can anyone call that a stylistic achievement?
I say no! And that's what we're looking at for the next Quake's single player experience. It would be much better stylistically if they did it DOOM 3 style. I agree that there were some weird moments where you're standing there and another guy is talking and you just don't say a word. But in the end, you got a much more stylish and appropriate presentation. The characters (which were [thank God] minimally used in their roles) gave you what you needed without rushing it too much. Then you went about your business doing it. It was much more personal than having a bunch of poorly done Hollywood-esque sharades thrown at you. I wonder how you spell sharades anyway.
Finally, I agree about Solid Snake and sometimes even Cloud (though I actually grew to dislike him more, with every new thing I found out about him :P). The things that made Snake an enduring character were basically twofold, I think. One, he had a great voice actor for a game. Two, there were some relevant conversations in that series. It wasn't like Halo's retarded conversations where some Village People-looking admiral is all in your face saying crap like, "OK Chief, you're the man! GO and do it! URAH!" They were talking about adult topics -- nuclear proliferation, basic philosophy stuff. The occasional really interesting history lesson.
That made Metal Gear Solid series great. But that its own animal. I fear that what we're looking at in Quake 4 (anyone else frustrated by the fact that Raven has now officially dropped the Roman numerals, even though its been used in the other Quake games?) is a shallow, Halo-style garbage dump of a script, with no real style, no real relevance, and simply a lack of character in relation to the Quake universe. Granted, there isn't much to the Quake universe to be in-character with. But that's part of my point I think.
And you've also got to consider precendence. Quake has never been about this kind of garbage. Save that for some other brand name -- Quake is not where it belongs. Also, seriously -- where on Earth did they come up with a name as silly as "Matthew Kane?" I'm OK with Matthew. It's a regular name, and it doesn't suck. But Kane? My goodness. That's amazing.
If it weren't a franchise like Quake and it was just a sci-fi war game, I'd be like, oh cool, whatever. But it's not.
That's 'cos most Yanks can't count past 3 in Roman numerals. They'd all wander into stores and ask for "Quake Eye Vee". (Like "The Madness of George Three")Mogul wrote: I fear that what we're looking at in Quake 4 (anyone else frustrated by the fact that Raven has now officially dropped the Roman numerals, even though its been used in the other Quake games?)
...anybody seen my q4 logo idea I sent to Todd Hollenshead?
[lvlshot]http://cafe.rapidus.net/gira0024/logo.jpg[/lvlshot]
...the fact that id dropped the roman numerals is prolly because of the q4 symbol looking better with a "4" instead of "IV" *cough*
[lvlshot]http://cafe.rapidus.net/gira0024/logo.jpg[/lvlshot]
...the fact that id dropped the roman numerals is prolly because of the q4 symbol looking better with a "4" instead of "IV" *cough*
Last edited by Duhard on Mon Apr 18, 2005 6:15 am, edited 1 time in total.
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Freakaloin
- Posts: 10620
- Joined: Tue May 07, 2002 7:00 am

