rpg3dm1 - Revisited... AEdit d/l

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

rpg3dm1 - Revisited... AEdit d/l

Post by AEon »

For some reason this thread died in migration... hmm...

For the fun of it I edited R.P.G.'s map rpg3dm1. By editing the source file I introduced several changes. So now I am wondering what everyone else thinks:
  • Image
  • a) The MH pit, now has two JPs, removed the TP there, respawn pad of MH indented into floor.
    b) The MH arena main TP was removed, LG here instead of RL.
    c) The former LG room, is now used by RG, respawn pad added.
    d) For the bots to be able to reach the RA a "bridge" was added, the TP in the wall below was removed.

Download:
  • rpg3dm1_aedit_r7_q3w.zip (5.03 MB) @ hugelaser.com

    Contains the original pk3 (rpg3dm1.pk3, see lvlworld link above), plus my changed version (rpg3dm1_AEdit_r7.pk3, map is called rpg3dm1ae.bsp though). For your convenience, added both map versions, should help compare them.

    To install simply unpack the .zip file into your baseq3/ folder.

    Play as FFA squirmish, turning on both bots on Hardcore in vQ3.

Changes:
  • The RA arena's JP was not working with bots, lowered wall behind JP, made jump bit higher.
  • The three teleporters lead to completely erratic TP hopping by the bots, and messed with the game continuity, IMO. Removed the TPs and replaced them with two JPs in MH pit.
  • There used to be a RL in each arena, and a GL on the "balcony". Removed one RL and the GL, replaced them with PG and RG.
  • The one RL left is now in the central upper room, the *new* focus of the bot games.
  • Built a bridge to the RA, the bots (both) now pick up the RA.
  • Replaced GL ammo with PG ammo. Moved a few other items around a bit.
  • RG is now in the LG room.
  • LG in MH arena, near former TP.
  • SG in RA arena, replaced the "too attractive for the bots" RL there.
  • Respawn pads "indented" into the floor now, looks a bit nicer IMO.
  • Clipped off a few areas, e.g. start of stairs near JP in RA arena.
  • Turned the light brushes and other deco into detail brushes.
  • The latter two points reduced size of .aas by about 20KB.
Summary:
  • Without the the TPs the map now feels much more "controlled" and less frantic. Due to the optimizations the bots now play the map really well, and pick up the RA, fully use all JPs, and no longer clump near the RA arena's JP, where they used to have problems.

    IMO, the map is more fun now, but it would be interesting if anyone else actually agrees. I see all this as applied gameflow experimentation, so any feedback is sure to be instructive.

    The map is basically only for the q3w folks here, I am not actually planning of putting it on my site or upping it elsewhere.
Have fun.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by v1l3 »

The bots get the RA!! pretty cool..though strange without the tele's. I did the review on this one at LvL way back..nice to see someone else that likes it. One thought though...the mapper made this map in interest of using promode physics, but the map isn't really set-up for it at all. I think he's a Cpma player which probably wanted to make a promode map..though didn't do any testing for it. It would have been pretty kickass to see that worked on, but would most likely take up alot more time than one might want to do possibly.
The bots do get caught on one of the bouncepad's though everyonce and a while.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by AEon »

I may play around with the map some more...

Alas I cannot change anything that has to do with CPMA or Pro-mode or whatever, because I never play any of those :).

About the JP, will look into this. Probably the left one in a)? I wanted to place an angled JP, where the MH arena rock TP was, to get you up to the half-circle platform. Alas I had not come up with a design that looks "OK", yet. And I had not yet dared change the rock brush work.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by v1l3 »

AEon wrote:Probably the left one in a)?
Yeah I believe so..if you're looking at it from that side of the map..the one that sends you higher up.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by obsidian »

AEon wrote:For some reason this thread died in migration... hmm...
A bit of lol-worthy details on this...

When DooMer set up the new server and temporary quake3forum domain, he also issued a global announcement on the old quake3world forums which was a message pointing the user to the new domain. Problem was, no one realized that global announcements are only visible to visitors and normal registered users. Mods and admins don't see the global announcement so I know several moderators were going about their business on the old forum and wondering why everything was so quiet.

I saw your other thread back at the old forums so I suppose you posted it without realizing everyone had already migrated. If you log out of your account on the old forums, you'll see the global announcement, though you won't be able to log back in (not that you really need to). Having realized that some people were still being left behind, I plastered the old forum with threads pointing here for the stragglers.

I'm just glad no one realized that 50% of the staff was missing and the new forum didn't burn down in anarchy. Anyway... :olo:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by AEon »

obsidian wrote:
AEon wrote:For some reason this thread died in migration... hmm...
... Mods and admins don't see the global announcement so I know several moderators were going about their business on the old forum and wondering why everything was so quiet.
Hehe... I was aware that the migration was about to happen, wondered if it had, but could not find any info on were it did go. As you said mods were sorta out of the loop, and bingo I ended up wondering why things were so quiet. Thanks for going back and "getting" me :).
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: rpg3dm1 - Revisited... AEdit d/l

Post by monaster »

obsidian wrote:
AEon wrote:For some reason this thread died in migration... hmm...
A bit of lol-worthy details on this...

When DooMer set up the new server and temporary quake3forum domain, he also issued a global announcement on the old quake3world forums which was a message pointing the user to the new domain. Problem was, no one realized that global announcements are only visible to visitors and normal registered users. Mods and admins don't see the global announcement so I know several moderators were going about their business on the old forum and wondering why everything was so quiet.

I saw your other thread back at the old forums so I suppose you posted it without realizing everyone had already migrated. If you log out of your account on the old forums, you'll see the global announcement, though you won't be able to log back in (not that you really need to). Having realized that some people were still being left behind, I plastered the old forum with threads pointing here for the stragglers.

I'm just glad no one realized that 50% of the staff was missing and the new forum didn't burn down in anarchy. Anyway... :olo:
:olo: This is one of the funniest things I've read in months, seriously!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by nitin77 »

hmm,

comment seems to have been lost in the transition but Aeon, if you want to check with RPG, post a message at http://www.celephais.net/board

RPG posted there only a week ago so hes around.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by AEon »

nitin77 wrote:hmm,

comment seems to have been lost in the transition but Aeon, if you want to check with RPG, post a message at http://www.celephais.net/board

RPG posted there only a week ago so hes around.
Looked, but could not find the appropriate "forum" there or his name... don't understand that site.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by pjw »

AEon wrote:don't understand that site.
What's not to understand? It's just a bunch of threads. :)

If you just want to say something to RPG, then just post in "General Abuse". If you want to post screenies, put them in "Screenshots and Betas".
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: rpg3dm1 - Revisited... AEdit d/l

Post by nitin77 »

aeon,

click on the forum link at the top and then what pjw said :)
Post Reply