Not really level editing or modeling but... it's not programming either so I thought I'd post it.
What the hell is going on here?
Why are there black backgrounds behind the numbers (except for the yellow for 0). I simply erased the number and painted my own and had a transparent background. Saved as 32 bit tga files so the alpha channel should be there...
I've seen this behavior before years ago on planetquake but I don't remember what's happening here. Thoughts?
Or probably have a different name for the new chiffres than the original tgas do? In that case id's shaders obviously wouldn't work due to bad references.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.