Q3dmp9 - Final, Sublevel Tokay

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fKd
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Q3dmp9 - Final, Sublevel Tokay

Post by fKd »

YAY here it is, my new map all bright and shiny. This map is by far my best work to date in
terms of gameplay and flow. I've spent a long time game play testing with item layouts and
think it plays well. Cheers Pat Howard for the great input here. The geometry has been worked on and improved based on great fedback from Hipshot (epic screenshot post, cheers
bud)

i hope this is fun and you guys have a blast or two.
No screenshots as im sure you have seen the thread

http://files.filefront.com/Q3dmp9zip/;1 ... einfo.html

Thanks all who helped out in any way. Time to fire up the ole editor for the next effort

Cheers fKd
fKd
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by fKd »

wow, nothing.. oh well. is this the wrong place to post final maps?
obsidian
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by obsidian »

Screenshot usually helps.

Myself, new computer, Q3 not installed yet.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
pjw
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by pjw »

obsidian wrote:Screenshot usually helps.
Quoting for emphasis. I'd suggest two or three good ones. :)

I'll try to give it a look sometime soon.
nitin77
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by nitin77 »

is the botplay fixed now?
fKd
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by fKd »

its all working, i figured that ppl have seen the other thread. but i'l sort some shots out for yas
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Scourge
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by Scourge »

Some people might not look at a beta thread, but look at a final release thread. It's good either way to post up some shots just in case there are some that didn't see the beta. I for one am only in here occasionally and sometimes miss them only to see the final. I know a few others that only check in here once in a while. I'll definitely check it out though. :up:
v1l3
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by v1l3 »

I can't remember what was changed from the beta to this one, but the tele exit from the tele over the drop point is terrible. When I exit the tele I keep bumping my face into the wall. You have to come out and stop before you move on right or left...kind of seems awkward. I dunno...I should have payed more attention earlier on..kind of late now =/
Other than that though, the map is great...very nice to look at also. Nice Work =)
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Hipshot
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by Hipshot »

Just tried it out. It looks much more polished than what I tried before. Nice.
I don't have a problem with the teleporter thing, I had it for a couple times, then I just started turning left/right when I came out.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
nitin77
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by nitin77 »

nice, I like it. Havent played enough for proper comments but visually its quite pleasing.

am going to pimp it over at func messageboard with the last bunch of screens from the beta thread if you dont mind.
fKd
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by fKd »

cool, no problem
nitin77
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by nitin77 »

here's the thread :

http://www.celephais.net/board/view_thread.php?id=60312

Sorry, no real comments there about the map at this stage. I will post some there when I play the map more later in the week.
epicgoo
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Re: Q3dmp9 - Final, Sublevel Tokay

Post by epicgoo »

fits quakelive style
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