As there seems to be no votes against it, I can move this map to final version. There are almost no changes from previous beta (only few clip brushes, caulk etc.). Thanks for helping me with map .
This map was inspired by recent Q3 Speedmapping events (http://www.levelmakers.com), and main goal for me was to create playable map in 24h limit time. Pure freestyle fun. I just thought it would be cool to make e map in such a short time, when usually it takes weeks/months of hard work to finish decent map. So I've gathered few textures from my archive and started. In the end I didn't managed to build it in one single day (it's rather hard to sit over a dozen h with Radiant), but whole process took ~14h (yes, I had actually timer running), and few weeks of beta testing. It's small map for 1v1 game and ffa (there is second q3shw23_ffa.bsp file in pak, that version have quad included). Textures used here are taken from Team Arena, some original and some are remade by me.
Otherwise, if you want to force lightmaps, try using the forceMeta spawnflag on the model, though in most cases, vertex lit models look fine or sometimes better.
Damn...12 some hours, very impressive..there aren't many ol' school mappers around these days(well..at least making maps). It puts a smile on my face. You should jump into the next turtle mappack(if there will be another). I like how you added a good mix of things from your other maps in between textures and other things...especially the glass flooring from your TA map. I say the layout is great..it's highly playable.