Compile Problems (split from sticky - resolved)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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kikosmalltalk
Posts: 2
Joined: Thu Jan 29, 2009 6:38 pm

Compile Problems (split from sticky - resolved)

Post by kikosmalltalk »

Hi everyone

I newbie with q3radiant. I try to make a simple room and compiled with Q3build.
This work Ok at the first time.
But then I modified the texture of the wall and I try to compile. But happens this:

C:\Archivos de programa\Quake III Arena>"C:\Archivos de programa\Quake III Arena
\Tools\q3map.exe" -vis "C:\Archivos de programa\Quake III Arena\baseq3\maps\T4.b
sp"
Q3Map v1.0e (c) 1999 Id Software Inc.
---- vis ----
reading C:\Archivos de programa\Quake III Arena\baseq3\maps\T4.bsp

************ ERROR ************
Error opening C:\Archivos de programa\Quake III Arena\baseq3\maps\T4.bsp: No suc
h file or directory

C:\Archivos de programa\Quake III Arena>"C:\Archivos de programa\Quake III Arena
\Tools\q3map.exe" -light "C:\Archivos de programa\Quake III Arena\baseq3\maps\T4
.bsp"
Q3Map v1.0e (c) 1999 Id Software Inc.
----- Lighting ----
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/shaderlist.txt
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_button.shad
er
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_light.shade
r
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_trim.shader

entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_floor.shade
r
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_wall.shader

entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_object.shad
er
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/base_support.sha
der
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/common.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gfx.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gothic_floor.sha
der
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/liquid.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/menu.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/models.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/sky.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/organics.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gothic_block.sha
der
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gothic_light.sha
der
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/sfx.shader
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
Unknown surfaceparm: "nomipmaps"
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gothic_trim.shad
er
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/gothic_light.sha
der
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/ctf.shader
entering C:/Archivos de programa/Quake III Arena/baseq3/scripts/skin.shader
reading C:\Archivos de programa\Quake III Arena\baseq3\maps\T4.bsp

************ ERROR ************
Error opening C:\Archivos de programa\Quake III Arena\baseq3\maps\T4.bsp: No suc
h file or directory

C:\Archivos de programa\Quake III Arena>pause
Presione una tecla para continuar . . .



Any idea ?

Advanced thank you

kiko
kikosmalltalk
Posts: 2
Joined: Thu Jan 29, 2009 6:38 pm

Re: Common Error Messages

Post by kikosmalltalk »

Hi everyone

Sorry, already solve it .

thanks

kiko
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Compile Problems (split from sticky - resolved)

Post by obsidian »

FYI, the "common error messages" sticky thread isn't the place for general questions, it's a resource for error messages and their solutions. If you have a question, search for the answer first (usually already asked/answered), and if searching yields no results please post a new thread about it.

Anyway, I split this topic off from the sticky for you and labelled it as being resolved.

Thanks.
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