additional alpha-channels

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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InsaneKid
Posts: 111
Joined: Tue Apr 01, 2008 8:51 pm

additional alpha-channels

Post by InsaneKid »

ppl, pls help me! ;)

im tryin to add alpha-channels to old (pre-existin) textures...
how does that work?
I could add one, but i could safe the pic as TIF/PSD only (32bit).
Saved as TGA it aint workin in Quake3 ...the texture is not displayed in-game.
Reward urself: Do GOOD!
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: additional alpha-channels

Post by Silicone_Milk »

In photoshop, I just make a copy of the Blue color channel and rename it to alpha then edit as needed.

I haven't done it in a while but I think you need to save the image as a 32 bit TGA (Red, Green, Blue, Alpha take up 8 bits each)

What's displayed in place of the texture in the game?
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