q3dmp4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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q3dmp4

Post by fKd »

ok heres the final version of q3pwdm2 now called q3dmp4

heres some images

big inside room
Image

partical effect!
Image

outside courtyard

Image

file
http://www.mediafire.com/?sharekey=e41e ... a51a23e4f1

enjoy.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: q3dmp4

Post by nitin77 »

getting it, comments later.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: q3dmp4

Post by obsidian »

The scaffold texture on the curved columns in the last screenshot looks a little stretched. Perhaps add a few more tiles?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
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Location: Wellington
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Re: q3dmp4

Post by fKd »

na i like it like that.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: q3dmp4

Post by nitin77 »

I personally found the scale to be a bit off, on the small side. Looks were nice and clean though and the outdoor area was pretty impressive.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: q3dmp4

Post by v1l3 »

Very nice map..detailed and original. Pretty impressive..though it's somewhat sluggish in gameplay when you move around in high speeds. Very cool though. :D
fKd
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Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
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Re: q3dmp4

Post by fKd »

thanks for the positive feedback. spent the last weekend looking into what im gonna do for my next map, still have not decided.... hmmmm
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