Textures from shaderlab?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Textures from shaderlab?

Post by WHAT!! »

Does anyone have the complete collection of textures from shaderlab? I don't think they're up on the site anymore and if they are I can't seem to find them.
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Textures from shaderlab?

Post by WHAT!! »

Seriously? Does nobody really have them anymore?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Textures from shaderlab?

Post by obsidian »

Here's all the one's I could find:

http://www.robotrenegade.com/textures/shaderlab/
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
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Re: Textures from shaderlab?

Post by fKd »

cheers for the link, i was wanting to take a look at these but the web site is a mess
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Textures from shaderlab?

Post by pjw »

I used a few of ydnar's/shaderlab's textures (and models) in Jam Number 17 and a ton of textures in Guns. You would have to pull them out of the pk3s...
fKd
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Re: Textures from shaderlab?

Post by fKd »

cheers i grabbed those maps and look forward to playing and ripping those textures when i get home :)
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