Here is a re-cap of some basic gameplay features OverDose has:
· Team/Class based multiplayer pits the struggling Confederate Marine Corps against the invading alien Marauder's in a classic RtCW style team based game.
· Fight over huge terrain and take the battle to the Marauders or defend against the evil Earth CMC forces in smaller classic corridor shooter maps and vice versa.
· Weapons are customisable, with scopes, laser sights, silencers etc, with changing attributes to balance the gameplay.
· Weapons for the CMC include the deadly Flamer, the awesome RPG, and the deadly Sniper Rifle among others.
· Weapons for the MDR include the deadly Spiker, the flesh ripping Shredder and the high precision Railgun among others.
· With teams highly balanced but A-symmetrical, choosing the right class is a life or death situation for you and your team.
· Compete online with persistent game rankings, built in VOIP support, clan logo and team names, plus many more.
· Customise the appearance of your class, with different skin tone selections and faces.
· Using a highly customized engine, OverDose not only delivers "Per Pixel Lighting", but also "Soft Shadows", "MD5Mesh/MD5Anim" models for weapons/players, a highly tweakable "terrain and foliage system" and more kick ass stuff than you can shake a chicken eating a shoe at.
· Plus much, much more...
As you can see, not only is OverDose on the right lines to delivering a kick ass FREE game to everybody, we also believe we have an amazing community already built upon our last project, Quake II Evolved. To steal a quote from the awesome Cliff Blezinsky himself, we want OverDose to be "Bigger, better and more bad ass" than anybody is expecting. But to do that, we need help, we need team members.
Anybody who feels they have what it takes to work with us on this awesome project please get in touch with us via either e-mail or the community forums (Links below). As a bonus, here are a few screenshots of the project in progress.




Thanks, and hope to hear from you all soon.
o'dium
Lead Designer for Team Blur.
email: odiummsn@hotmail.com
OverDose Website:
http://www.quake2evolved.com/overdose
OverDose Community Forums:
http://www.quake2evolved.com/blurforum/