k I made thees 2 elevators in my map one goes up the other goes down I had a problem with them gathering around the down at the bottom of the elevator one it was in a kind of hall way and thay would just sit thair lol, until I read a few articals on thees forums now I have a new problem I cant get them to use the down platform ;( is thair somthing I could do to draw them onto the platform or is the donotenter going to stop them from even exiting the hall way if thay do go down?
AlsoI have a train is thair any way to get them to use it and my jump platforms?
pesky bot problems
Re: pesky bot problems
donotenter is a suggestion... they will enter if forced or if reasonable. balancing bots in such situations to get desired behavior can be extremely difficult
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Re: pesky bot problems
item_botroam with a heavy weight sometimes helps, though I wonder how well it will work on a moving platform.
Re: pesky bot problems
func_plats were never properly implemented in Q3 (hence the annoying default moving sound) due to terminal bot problems. you're better off avoiding them, and using bouncepads instead
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- Joined: Fri Aug 01, 2008 9:07 am
Re: pesky bot problems
Ok I get this error now (Fatal: empty ass link heap) any ideas what this is?
Re: pesky bot problems
thair might b a problm with the ass file lol
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Re: pesky bot problems
Also was woundering does botroam have to be linked to somthing casue I created 2 and gave them both a wieght of 800 just trying to figure out how the botroam works to no sucess
Re: pesky bot problems
once again a simple google search
"Fatal: empty .aas link Heap
You have a very complex structure in your map and it's causing problems for the bots. (QER)"
are you converting your complex brushes to detail brushes?
hope that helps...
"Fatal: empty .aas link Heap
You have a very complex structure in your map and it's causing problems for the bots. (QER)"
are you converting your complex brushes to detail brushes?
hope that helps...
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- Joined: Fri Aug 01, 2008 9:07 am
Re: pesky bot problems
I should do that first but I just figure the game is soo old no one would still have info on it I did find the site but it gives no fix to this so Ill jsut try and rebuild the map and see if I can keep it to a point ;(
thank you fkd
thank you fkd
Re: pesky bot problems
but are you converting brushes to detail brushes?
ctrl + m to convert structural to detail .
(on a side note) it helps to press ctrl + d which hides em in the editor and go around and eliminate those suckers till ya map looks simple as. (i just found this out the other day and it saved me a lot of time wondering what i had or had not converted)
hope this helps ya save it
ctrl + m to convert structural to detail .
(on a side note) it helps to press ctrl + d which hides em in the editor and go around and eliminate those suckers till ya map looks simple as. (i just found this out the other day and it saved me a lot of time wondering what i had or had not converted)
hope this helps ya save it
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- Joined: Fri Aug 01, 2008 9:07 am
Re: pesky bot problems
hmm Ill have to try that and no I didnt know it either this is my very first map and everything ive learned to do has been by myself or with help of thees great forums