started on a new map woo

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fKd
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started on a new map woo

Post by fKd »

screens of early alpha q3 ctf map... still gotta block out the central arena.. but got the base flow down.. i think :)


flag room
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outside flag room
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these 3 are the room which connects to the center
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fKd
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Re: started on a new map woo

Post by fKd »

oh and textures and lighting are just placeholders
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DooMer
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Re: started on a new map woo

Post by DooMer »

Looking solid
a13n
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Re: started on a new map woo

Post by a13n »

Looks pretty neat and clean, hence promising. :up:
fKd
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Re: started on a new map woo

Post by fKd »

here is a early beta... bots wont cap yet... need to work on bot pathing etc... any good toots on it?

http://www.mediafire.com/?sharekey=8c08 ... 057720fdee

oh and the side path has no items and no brush work... beta blocks ahoy! :)

its also fast vis and lighting and optimized aas (sorry about crap r_speeds etc :) )
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MKJ
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Re: started on a new map woo

Post by MKJ »

got a bit of a halo look to it.
Fjoggs
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Re: started on a new map woo

Post by Fjoggs »

Congratulations, you just made me fire up radiant for the first time in about a year. Anything that's simplistic and concrete is a winner for me.
Don't forget to colormark stuff like jumppads with red/blue.
Regarding bots, head on over to the powder room and take a whiff.
http://cardigan.planetquake.gamespy.com ... otopt.html

EDIT: Err, I didn't notice that you'd uploaded a version. I need some sleep. ;)
o'dium
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Re: started on a new map woo

Post by o'dium »

I think it looks fantastic. Early texture work aisde I thin kthe geo and height of it look awesome. Great job, I'll keep checking back for this one.
fKd
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Re: started on a new map woo

Post by fKd »

thank you so much. i've still got to get item placement and flow worked out... then brush work (detail & textures), r_speeds and vis and all the rest. i hope someone out there enjoys playing it as much as i've enjoyed making it :)
fKd
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Re: started on a new map woo

Post by fKd »

updated build. any help with item placement or changes to layout would be really helpful

http://www.mediafire.com/?sharekey=8c08 ... d5e932e78c

thank you

side note, there is no bot or player clip yet as im still working on the layout and detail... those brushes get in my way :)
fKd
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Re: started on a new map woo

Post by fKd »

these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?

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fKd
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Re: started on a new map woo

Post by fKd »

^misantropia^
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Re: started on a new map woo

Post by ^misantropia^ »

fKd wrote:these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?
I suspect they're going for the health. What happens if you (temporarily) remove the orbs?
fKd
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Re: started on a new map woo

Post by fKd »

its so weird.... i removed the health on 1 side and the bots act right. so i do the same thing on the other side, and they keep on doing the jump fall loop. this is driving me crazy! both bases are the same, yet only the blue base has the error :(
Silicone_Milk
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Re: started on a new map woo

Post by Silicone_Milk »

Try slapping one of those bot do not enter brushes where they fall down to discourage them from going there.
fKd
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Re: started on a new map woo

Post by fKd »

tried it to no avail. but i've edited the platforms around the jump pads and got it down to a 40% chance of bot fail... think it might just be something to do with q3 bots being spaz :) the gameplay is really starting to shape up tho. woo.

did a mass detail brush coverting and got my vis way down from 1400000 to 450000 so thats something.. now i gotta start on brush optimization... not the most fun ever but what are ya gonna do...
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