Congratulations, you just made me fire up radiant for the first time in about a year. Anything that's simplistic and concrete is a winner for me.
Don't forget to colormark stuff like jumppads with red/blue.
Regarding bots, head on over to the powder room and take a whiff. http://cardigan.planetquake.gamespy.com ... otopt.html
EDIT: Err, I didn't notice that you'd uploaded a version. I need some sleep.
thank you so much. i've still got to get item placement and flow worked out... then brush work (detail & textures), r_speeds and vis and all the rest. i hope someone out there enjoys playing it as much as i've enjoyed making it
fKd wrote:these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?
I suspect they're going for the health. What happens if you (temporarily) remove the orbs?
its so weird.... i removed the health on 1 side and the bots act right. so i do the same thing on the other side, and they keep on doing the jump fall loop. this is driving me crazy! both bases are the same, yet only the blue base has the error
tried it to no avail. but i've edited the platforms around the jump pads and got it down to a 40% chance of bot fail... think it might just be something to do with q3 bots being spaz the gameplay is really starting to shape up tho. woo.
did a mass detail brush coverting and got my vis way down from 1400000 to 450000 so thats something.. now i gotta start on brush optimization... not the most fun ever but what are ya gonna do...