no sky shaders

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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modify
Posts: 2
Joined: Sat Aug 09, 2008 9:19 pm

no sky shaders

Post by modify »

i'm mapping for quake 3 using GTKRadiant 1.5.0 and everything seems ok except none of my skys have the white border around them (shaders) in the texture browser, and they appear as plain textures in game.

i get the following error when i load gtkradiant: "Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/q3.game/shadertags.xml. No tag support."

it seems logical that these problems are linked, but i've searched for a solution and can't seem to find one...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: no sky shaders

Post by obsidian »

Did you also install the Q3A Example Maps? It's required with GtkRadiant 1.5.0

http://zerowing.idsoftware.com/files/ra ... -07-18.msi
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
modify
Posts: 2
Joined: Sat Aug 09, 2008 9:19 pm

Re: no sky shaders

Post by modify »

that fixed the problem, thanks :)
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