A few questions

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TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

A few questions

Post by TheDarklord »

Hi I just started maping about a month ago and I ran into a few snags ..
1.Iused the glass/shader to make glass but it looks like a slab of steel .I was using the common/glass shader..I may be wrong on the terms as I havnt been doing this long

2.I made a train but I cant seem to make it more than just a slab and is thair a way to rotate it? /what I mean by rotate is the train its self so like if I put a window in can I make it so the window always faces the sam direction the slab is all I can seem to make If I try and add to it like walls the walls stay in place

3.I got this brush error or leak (Entity 69, Brush 0: Entity leaked )is what it really is but usually when i get a leak i follow the red line and fix it but thair isnt one how do I find it or just fix it?

4.when I first started maping I had to use light ents for lighting but now I have completely lit maps with no light sources on my map I used the /give all as was suggested but it didn't help THE map is too bright I have taken all the lights out hoping to dimm it..

5. my screen shots never come out in the game I use a converter to make them .jpgs I even kept them .tga but thay still never show.../I know how to take the screen shot it just doesnt show up in the main menu... thank you for reading my post :)
Last edited by TheDarklord on Fri Aug 01, 2008 9:29 pm, edited 6 times in total.
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Re: A few questions

Post by bork[e] »

TheDarklord wrote:Hi I just started maping about a month ago and I ran into a few snags

1.Iused the glass/shader to make glass but it looks like a slab of steel

2.I made a train but I cant seem to make it more than just a slab and is thair a way to rotate it?

3.I got this brush error or leak is what it really is but usually when i get a leak i follow the red line and fix it but thair isnt one how do I find it or just fix it?

4.when I first started maping I had to use light ents for lighting but now I have completely lit maps with no light sources on my map I used the /give all as was suggested but it didn't help

5. my screen shots never come out in the game I use a converter to make them .jpgs I even kept them .tga but thay still never show...thank you for reading my post :)
I don't fully understand a single question you posted, and next time format questions like I just did.

1. What texture/shader are you using?

2. You made a train and it is only a slab? Well, maybe I really don't understand this question at all, but add some details to your "slab" in the form of a train... to rotate brushes, select the brush, and then press one of the xyz rotate/flip buttons in the top left. Or go to selection and choose one of the many features there.

3. Do you have spawn point?

4. Create lights throughout your map, and then run a -light compile.

5. bind a key to this function inside the console: /bind x "screenshotJPEG" or whatever key you would like it bound to.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: A few questions

Post by obsidian »

Welcome to Q3W. :cool:

1) Make sure that you are indeed working with a shader, they have a white outline in GtkRadiant. If that still doesn't work, try a different glass shader.

2) Quake 3 Arena "func_trains" do not rotate. (lol @ bork[e])

3) Follow the leak, make sure that you don't have just a patch or a "trans" shader. Patches and certain shaders are non-vis-blocking, so it considers it to be a leak. If you do have a patch or something, fill in the missing section behind it with common/caulk. This effectively seals the area behind it from the void. (Edit: Also see what bork[e] said above)

4) Without a light entity in the map, the lightmap stage of the compile process is ignored. Q3 lights are filtered (subtractive) over your textures, taking the full bright values of your textures and then darkening them. It's sort of the reverse of what happens in real life. So without light entities, there is no lightmap, therefore everything is rendered in full bright.

5) Try something like:
/bind F11 screenshot
/bind F12 screenshotjpeg

The first one does TGA and the second one, JPG. Screenshots are normally stored in Quake 3 Arena\baseq3\screenshots
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

Re: A few questions

Post by TheDarklord »

Ok I went back and took a look at my shaders and I dont have a glass/shader with the white line around it is somthing wrong with my GTKRadiant? it was just a normal glass shader ;(
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: A few questions

Post by obsidian »

bork[e] wrote:1. What texture/shader are you using?
Help us help you.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

Re: A few questions

Post by TheDarklord »

common/s_glass..the only one I can find that even has glass in the name.
TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

Re: A few questions

Post by TheDarklord »

Just for an update I found out what the leak was about I was told it was cuase I used a prefab light and maby had it in the brush I put it next to ;(
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: A few questions

Post by obsidian »

That isn't an actual shader. You can try something like base_wall/glass_frame or you'll have to make your own shader.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

Re: A few questions

Post by TheDarklord »

ok I did have to make my own shader
TheDarklord
Posts: 32
Joined: Fri Aug 01, 2008 9:07 am

Re: A few questions

Post by TheDarklord »

could anyone help me with my lighting problem please its kinda bugging since the map seems really bright I tryed using different compile lighting and it still comes out bright and with out light sources Im baffeld at how it is doing it if I go inside my buildings its bitch black but when I step out its bright is the sky amitting light?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: A few questions

Post by obsidian »

Certain shaders will emit light. Typically anything in one of the "lights" texture folders will emit light. Skies will also emit light.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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