
Question #2: Think of a normal waterfall shader. Is there a chance to make that water running down vertically on an other texture like darkstone or metalbridge still having ONE shader? This would mean taking some non-liquid texture and apply the waterfall shader directly on it without having to make 2 brushes: one textured with darkstone or metalbridge or whatever and the other one completely and solely covered in the waterfall shader. If it is possible could someone be kind enough to write down the structure of that shader? I don't mean "Write me a shader I'm too dumb/lazy/... for that. I just need to know the structure. Could look like:
shader name
{non-liquid texture
{
waterfall shader
}
}
Well maybe I AM too dumb for that (having already searched the shader manual and still not knowing the solution to my problem) but still I will be grateful for any help.
